View Issue Details

IDProjectCategoryLast Update
0018532Starward RogueGameplay IssueJan 27, 2016 6:55 pm
ReporterPepisolo Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.001-1.002 
Fixed in Version1.008 
Summary0018532: Flipping of certain puzzle rooms harms the design?
DescriptionThis was some feedback from streamer Tornis. There are certain puzzle rooms that involve rotating lasers that seem like when they are getting flipped, the laser direction isn't flipping as well, so it's throwing the design of the room off. I'm not sure whether this is correct or not, but if rotating lasers don't flip when a room is flipped then, yeah, that could be causing problems.
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keith.lamothe

Jan 27, 2016 6:55 pm

administrator   ~0044818

For 1.008:

* Now when a room script is flipped on either the x axis or the y axis (but not both), any entities with passive_rotation_speed in the room act as if that value's sign were flipped.

Thanks :)

Issue History

Date Modified Username Field Change
Jan 25, 2016 6:02 pm Pepisolo New Issue
Jan 27, 2016 2:12 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 27, 2016 2:12 pm Chris_McElligottPark Status new => assigned
Jan 27, 2016 6:55 pm keith.lamothe Note Added: 0044818
Jan 27, 2016 6:55 pm keith.lamothe Status assigned => resolved
Jan 27, 2016 6:55 pm keith.lamothe Fixed in Version => 1.008
Jan 27, 2016 6:55 pm keith.lamothe Resolution open => fixed