View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018560 | Starward Rogue | Bug - Gameplay | Jan 27, 2016 12:49 pm | Jan 27, 2016 5:29 pm | |
Reporter | Matruchus | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.006 | ||||
Fixed in Version | 1.008 | ||||
Summary | 0018560: Weapons/items repetition in stores, room repetition | ||||
Description | I noticed that weapons and items in stores seem to repeat or duplicate. So that you really only have a choice between two things. Also it becomes a bit tiresome when you have to fight through the same rooms on the floor, especially if its a line floor configuration like in my save. Check floor 4. Essentially three times the same room with one different room in between. | ||||
Tags | No tags attached. | ||||
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For 1.008: * In an effort to make sure you actually see the various items we worked so hard to make, and to make getting loot more exciting: ** Your base chance to get loot after winning a room is the same, but each time you fail the roll it goes up for next time until it succeeds. ** When room-win loot would give you a consumable item (as opposed to a minor item), at various intervals it will instead give you a main-weapon, energy-weapon, or power-up item. Those intervals are randomized but controlled to ensure some rate of each. ** When seeding from many of the significant item pools, the game's now fairly aggressive about not seeding the same thing more than once when there are still things that haven't been seeded. When it runs out of choices under this rule it starts over for that (group of) pools. ** When you open an unlocked chest, you have a small chance of getting loot from the locked-chest pool. If this roll fails the chance goes up for next time until it succeeds. Also, we recently changed mapgen to be way more aggressive about using the variety of room scripts available rather than picking the same one multiple times in quick succession. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2016 12:49 pm | Matruchus | New Issue | |
Jan 27, 2016 12:49 pm | Matruchus | File Added: 1.save | |
Jan 27, 2016 2:35 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 27, 2016 2:35 pm | Chris_McElligottPark | Status | new => assigned |
Jan 27, 2016 5:29 pm | keith.lamothe | Note Added: 0044812 | |
Jan 27, 2016 5:29 pm | keith.lamothe | Status | assigned => resolved |
Jan 27, 2016 5:29 pm | keith.lamothe | Fixed in Version | => 1.008 |
Jan 27, 2016 5:29 pm | keith.lamothe | Resolution | open => fixed |