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IDProjectCategoryLast Update
0018608Starward RogueSuggestionMay 9, 2016 9:38 pm
ReporterCinth Assigned ToPepisolo  
Status resolvedResolutionopen 
Product Version1.101 
Summary0018608: How do you not...
Descriptionhave a simple spread gun (a classic weapon mind you!).


Anyway, a simple main weapon submission, Spread Fire. 5 round salvo at a 50 degree spread. Nice and simple.

System and item file attached.
TagsNo tags attached.

Activities

Cinth

Jan 29, 2016 8:07 pm

developer  

Cinth_SpreadFireItem.xml (493 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>
		
		<!-- Spread Fire Item -->
  <entity name="PlayerDirected_SpreadFire" display_name="Spread Fire" category="ItemPickup" can_seed_multiple_times_per_run="true" frequency_in_item_pools="150" image_folder="PlayerBasic" is_not_ready_to_seed="true"
          on_pickup_grants_ship_system="PlayerDirected_SpreadFire" should_be_remembered_as_power_up="true"	image_name="BasicMachinegun"
          > <hitbox radius ="32" /> </entity>
  
</root>
Cinth_SpreadFireItem.xml (493 bytes)   

Cinth

Jan 29, 2016 8:07 pm

developer  

Cinth_SpreadGunSystem.xml (1,286 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>
		<!--                        Spread Fire System                         -->


		<system name="PlayerDirected_SpreadFire"
			category="PlayerDirectedWeapon" related_item="PlayerDirected_SpreadFire"
			display_name="Spread Fire" description="Five round salvo evenly spread in front."
			uses_special_slot="MainGun"
			shot_type="ShotPlayerNeedleEmblazonedRed"
			damage_type="Ballistic"
			attack_power="6"
			fire_rate="0.25"
			range_actual="500" shot_disintegration_speed_mult="2"
			shots_per_salvo="5"
			shot_speed="1000"
			flagship_ability_type="DirectFireWeapon"
			targeting_logic="Direct"
			image_folder="Player" image_name="BasicMachinegun"
   forced_angle_offsets="-25,-12.5,0,12.5,25" 
										
			non_sim_patterns="PlayerMainGunMuzzleFlash"
			non_sim_pattern_emission_offset="20,0"
			knockback_strength="20"
			recoil_velocity="200" recoil_max_offset="20" recoil_reset_velocity="100"
			ATTACK="5" RANGE="5"
			sounds_on_shot_fired="AnyWeapons/LargeSharpProjectile1,AnyWeapons/LargeSharpProjectile2,AnyWeapons/LargeSharpProjectile3,AnyWeapons/LargeSharpProjectile4,AnyWeapons/LargeSharpProjectile5,AnyWeapons/LargeSharpProjectile6"
  >
		</system>

















</root>
Cinth_SpreadGunSystem.xml (1,286 bytes)   

Mission

Jan 30, 2016 4:40 am

developer   ~0044929

There are quite a few of spread-shot items unless there's a different interpretation I'm missing. Naming some off the top of my head...

Splinter Cannon
STG-4377
Grapeshot
Pressure Shotgun

Cinth

Jan 30, 2016 12:09 pm

developer   ~0044932

Last edited: Jan 30, 2016 2:08 pm

Maybe I have a slightly different interpretation on weapon spreads? Tight conical spreads are shotgun in pattern/spread - multiple shots usually don't hit fodder. Spread weapons cover a very wide area and usually won't hit fodder with multiple shots.

Either way, I made that one with the basic mini as a template. Slowed the RoF a bit and gave it a wide fire pattern and less damage per shot. There isn't a player_main like it (pattern wise).
 
Actually, I wanted a weapon like the Spread gun from Contra. So I made it and gave to you guys because it felt like it was a decent weapon.

Made a demo vid: Floor 1 run w/ the Spread Fire https://www.youtube.com/watch?v=4AsTVUWDZpw

Pepisolo

May 9, 2016 9:37 pm

developer   ~0045496

Last edited: May 9, 2016 9:38 pm

Now been added to the game, of course! Thanks, Cinth!

Issue History

Date Modified Username Field Change
Jan 29, 2016 8:07 pm Cinth New Issue
Jan 29, 2016 8:07 pm Cinth File Added: Cinth_SpreadFireItem.xml
Jan 29, 2016 8:07 pm Cinth File Added: Cinth_SpreadGunSystem.xml
Jan 29, 2016 8:08 pm Cinth Description Updated
Jan 30, 2016 4:40 am Mission Note Added: 0044929
Jan 30, 2016 12:09 pm Cinth Note Added: 0044932
Jan 30, 2016 2:08 pm Cinth Note Edited: 0044932
Feb 17, 2016 9:53 pm Pepisolo Assigned To => Pepisolo
Feb 17, 2016 9:53 pm Pepisolo Status new => assigned
May 9, 2016 9:37 pm Pepisolo Note Added: 0045496
May 9, 2016 9:37 pm Pepisolo Status assigned => resolved
May 9, 2016 9:37 pm Pepisolo Product Version 1.009 => 1.101
May 9, 2016 9:38 pm Pepisolo Note Edited: 0045496