View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018608 | Starward Rogue | Suggestion | Jan 29, 2016 8:07 pm | May 9, 2016 9:38 pm | |
Reporter | Cinth | Assigned To | Pepisolo | ||
Status | resolved | Resolution | open | ||
Product Version | 1.101 | ||||
Summary | 0018608: How do you not... | ||||
Description | have a simple spread gun (a classic weapon mind you!). Anyway, a simple main weapon submission, Spread Fire. 5 round salvo at a 50 degree spread. Nice and simple. System and item file attached. | ||||
Tags | No tags attached. | ||||
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Cinth_SpreadFireItem.xml (493 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <!-- Spread Fire Item --> <entity name="PlayerDirected_SpreadFire" display_name="Spread Fire" category="ItemPickup" can_seed_multiple_times_per_run="true" frequency_in_item_pools="150" image_folder="PlayerBasic" is_not_ready_to_seed="true" on_pickup_grants_ship_system="PlayerDirected_SpreadFire" should_be_remembered_as_power_up="true" image_name="BasicMachinegun" > <hitbox radius ="32" /> </entity> </root> |
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Cinth_SpreadGunSystem.xml (1,286 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <!-- Spread Fire System --> <system name="PlayerDirected_SpreadFire" category="PlayerDirectedWeapon" related_item="PlayerDirected_SpreadFire" display_name="Spread Fire" description="Five round salvo evenly spread in front." uses_special_slot="MainGun" shot_type="ShotPlayerNeedleEmblazonedRed" damage_type="Ballistic" attack_power="6" fire_rate="0.25" range_actual="500" shot_disintegration_speed_mult="2" shots_per_salvo="5" shot_speed="1000" flagship_ability_type="DirectFireWeapon" targeting_logic="Direct" image_folder="Player" image_name="BasicMachinegun" forced_angle_offsets="-25,-12.5,0,12.5,25" non_sim_patterns="PlayerMainGunMuzzleFlash" non_sim_pattern_emission_offset="20,0" knockback_strength="20" recoil_velocity="200" recoil_max_offset="20" recoil_reset_velocity="100" ATTACK="5" RANGE="5" sounds_on_shot_fired="AnyWeapons/LargeSharpProjectile1,AnyWeapons/LargeSharpProjectile2,AnyWeapons/LargeSharpProjectile3,AnyWeapons/LargeSharpProjectile4,AnyWeapons/LargeSharpProjectile5,AnyWeapons/LargeSharpProjectile6" > </system> </root> |
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There are quite a few of spread-shot items unless there's a different interpretation I'm missing. Naming some off the top of my head... Splinter Cannon STG-4377 Grapeshot Pressure Shotgun |
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Maybe I have a slightly different interpretation on weapon spreads? Tight conical spreads are shotgun in pattern/spread - multiple shots usually don't hit fodder. Spread weapons cover a very wide area and usually won't hit fodder with multiple shots. Either way, I made that one with the basic mini as a template. Slowed the RoF a bit and gave it a wide fire pattern and less damage per shot. There isn't a player_main like it (pattern wise). Actually, I wanted a weapon like the Spread gun from Contra. So I made it and gave to you guys because it felt like it was a decent weapon. Made a demo vid: Floor 1 run w/ the Spread Fire https://www.youtube.com/watch?v=4AsTVUWDZpw |
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Now been added to the game, of course! Thanks, Cinth! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 29, 2016 8:07 pm | Cinth | New Issue | |
Jan 29, 2016 8:07 pm | Cinth | File Added: Cinth_SpreadFireItem.xml | |
Jan 29, 2016 8:07 pm | Cinth | File Added: Cinth_SpreadGunSystem.xml | |
Jan 29, 2016 8:08 pm | Cinth | Description Updated | |
Jan 30, 2016 4:40 am | Mission | Note Added: 0044929 | |
Jan 30, 2016 12:09 pm | Cinth | Note Added: 0044932 | |
Jan 30, 2016 2:08 pm | Cinth | Note Edited: 0044932 | |
Feb 17, 2016 9:53 pm | Pepisolo | Assigned To | => Pepisolo |
Feb 17, 2016 9:53 pm | Pepisolo | Status | new => assigned |
May 9, 2016 9:37 pm | Pepisolo | Note Added: 0045496 | |
May 9, 2016 9:37 pm | Pepisolo | Status | assigned => resolved |
May 9, 2016 9:37 pm | Pepisolo | Product Version | 1.009 => 1.101 |
May 9, 2016 9:38 pm | Pepisolo | Note Edited: 0045496 |