View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018627 | Starward Rogue | Bug - Gameplay | Jan 31, 2016 9:20 am | Feb 6, 2016 1:25 pm | |
Reporter | Garthor | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.010 | ||||
Fixed in Version | 1.013 | ||||
Summary | 0018627: No Boss Room On Level 6 | ||||
Description | The map generated with seemingly no boss room. | ||||
Tags | No tags attached. | ||||
has duplicate | 0018631 | resolved | keith.lamothe | Floor 6 generated without a boss zone |
has duplicate | 0018647 | resolved | keith.lamothe | Floor has no boss room |
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For 1.013: * Fixed a bug where there were very, very few bosses that could actually seed on floor 6, and some simply couldn't seed at all (being restricted to floor 7, which always has... something else), and others could only seed if you'd satisfied certain conditions. This led to no boss room on floor 6. A clever trick on part of the game, but we're nerfing that strategy. * Put in some extra checks in mapgen to prevent giving you floors with no boss rooms. ** This won't fix old runs, since the mapgen for all the floors in that run is already done there. But future runs will benefit from this. Thanks :) |
Date Modified | Username | Field | Change |
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Jan 31, 2016 9:20 am | Garthor | New Issue | |
Jan 31, 2016 9:20 am | Garthor | File Added: ForBugReport_2016_01_31_01_08_28.save | |
Feb 5, 2016 4:39 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Feb 5, 2016 4:39 pm | Chris_McElligottPark | Status | new => assigned |
Feb 5, 2016 4:39 pm | Chris_McElligottPark | Relationship added | has duplicate 0018631 |
Feb 5, 2016 4:39 pm | Chris_McElligottPark | Relationship added | has duplicate 0018647 |
Feb 6, 2016 1:25 pm | keith.lamothe | Note Added: 0045090 | |
Feb 6, 2016 1:25 pm | keith.lamothe | Status | assigned => resolved |
Feb 6, 2016 1:25 pm | keith.lamothe | Fixed in Version | => 1.013 |
Feb 6, 2016 1:25 pm | keith.lamothe | Resolution | open => fixed |