View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018668 | Starward Rogue | Gameplay Issue | Feb 3, 2016 3:12 pm | Feb 3, 2016 10:50 pm | |
Reporter | Pepisolo | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.010 | ||||
Summary | 0018668: Item location on map disappears when full on that item (Let's play feedback) | ||||
Description | This is feedback from a streamer, and I can see his point. If you are full on an item, then that item does not appear on the minimap. On the one hand this unclutters the map a bit, but I'd rather just know where all the pickups are at all times. https://youtu.be/DJTQJuzNBWE?t=20m19s | ||||
Tags | No tags attached. | ||||
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But what happens then you leave a special drop, health, missiles and coins in a room? |
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I guess you just show everything? What happens at the moment if all these things need to be shown? For example, if you are down health and missiles and there are coins and a special item in the room? |
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The special overrides everything. Outside of that, whatever you need gets shown and there is a priority to it (as far as I know). If you show everything all the time, the icons would be way to small to be useful anyway (even on the large map). |
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Good to know, thanks. I'll have to look into this some more. |
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Having icons that scale down in size when there are more than one thing there may be a good solution. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 3, 2016 3:12 pm | Pepisolo | New Issue | |
Feb 3, 2016 3:22 pm | Cinth | Note Added: 0044990 | |
Feb 3, 2016 3:32 pm | Pepisolo | Note Added: 0044992 | |
Feb 3, 2016 3:38 pm | Cinth | Note Added: 0044993 | |
Feb 3, 2016 3:47 pm | Pepisolo | Note Added: 0044995 | |
Feb 3, 2016 10:50 pm | dfinlay | Note Added: 0045014 |