View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018676 | Starward Rogue | Bug - Gameplay | Feb 3, 2016 8:29 pm | Feb 4, 2016 2:07 am | |
Reporter | Hearteater | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.012 | ||||
Summary | 0018676: Infinite infinite missiles | ||||
Description | Flame Mech: At full 2 shields, I got "+1 shields, but shields disabled until end of level" after already the killing boss. My shields went to 0 as expected. I already had "infinite missiles until you take damage". I then stepped on a caltrop. I lost 1 health and did NOT lose my infinite missiles. Experimented further and no damage appeared to remove infinite missiles. Once I went to the next level, taking 1 damage (to my shields) ended my infinite missiles. | ||||
Tags | No tags attached. | ||||
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A save would be really helpful in cases like these (pause menu save for bug report). I'll see if I can recreate it though. |
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Sorry, completely forgot about it at the time. I'll keep that in mind. |
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I think I figured it out anyway (I reproduced it with some dev mode hijinks). NoTakingDamage probation type needs a modification. Stuff that does damage_over_time isn't registering as damage for the probation. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 3, 2016 8:29 pm | Hearteater | New Issue | |
Feb 3, 2016 11:45 pm | Cinth | Note Added: 0045017 | |
Feb 4, 2016 12:43 am | Hearteater | Note Added: 0045018 | |
Feb 4, 2016 2:01 am | Cinth | Note Added: 0045019 | |
Feb 4, 2016 2:07 am | Cinth | Note Edited: 0045019 |