View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018679 | Starward Rogue | Note To Test | Feb 4, 2016 7:49 pm | Feb 5, 2016 7:22 pm | |
Reporter | Cinth | Assigned To | Cinth | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.012 | ||||
Fixed in Version | 1.013 | ||||
Summary | 0018679: Risky Assassin Fix (someone with SVN) | ||||
Description | Comment out the original Risky Assassin stuff in Configuration\GameEntity\Dayton_Incredibilities Configuration\EntitySystem\Dayton_EffectSystems and add in my files to their respective folders. Use the save to test functionality. | ||||
Tags | No tags attached. | ||||
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Made you a developer on this project so you can update statuses on these, too. :) |
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You are seriously handing me keys to stuff.... Don't blame me if I wreck the Porche :p |
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For most things there are quite a few Undo type options in there. Short of malicious intent, you have a lot of safety features between you and the edge of the cliff. ;) |
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Baby steps, man, baby steps. It's the whole me factor that needs to be worked on so I'm comfortable doing everything. |
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That's what outlet protectors and padding on sharp corners is for. :P |
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In the time spent having this conversation with me, you could have checked the work and given me feedback, which would do wonders for my confidence ;) |
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It takes all of three seconds for a reply here. I've been absorbed in a different project and this pops up in my email is all. |
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Yeah, the new hotness. I'm pretty sure it's been checked, I'm waiting on a confirmation though. |
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I couldn't get the fix to work for some reason and I'm pretty stumped, now. Might be better to just wait for the new build, Cinth can then test the fix using the new option Keith added. |
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If we are going to do that then disable Risky Assassin until the fix can go live. |
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In svn there is a new rev 2376 that you can test against, Craig -- sorry on the slow response there. |
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Ah, nice. I appear to now be on the correct revision (I get the blue shield flash). I'll retest the fix. |
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Woo hoo! |
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Seems to work, just to check -- the bug was that it would take regular HP along with max HP? I tested taking the item at 4/8 HP now, and it seems to work as expected. Does this sound fixed to you, Cinth? |
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The bug was it would kill you if you had any hull damage at all when you picked it up. It would also leave you at 1/1 HP if you swapped it for something else later. Now it does neither (put in Chris' test room and grab the + HP stuff and swap it around a few times). If you'll do a solid and put it into SVN, I'll mark it fixed :) |
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First blood! |
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*For 1.013 Risky Assassin no longer kills you when you pick it up with hull damage. Risky Assassin now also will remember where your Max HP is so if you decide to swap it out later, you aren't stuck with 1/1 HP. |
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Well, the not killing you if you have hull damage seems fixed. I don't quite get what's going on with the swapping thing. I'm not sure what Risky Assassin is supposed to be swappable with. Meh, probably works, and it's an improvement overall, anyway. You can test it further when the build goes live. Thanks! |
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Incredibilities were changed to be one only sometime ago and you drop the one you had when you pick up another one (instead of stacking them). |
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Ah, good to know. Just tested it, and it seems to work as expected. Nice one! |
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Thanks :) Just needs to be put in the patch notes now. While you were going through the XML were my changes documented well enough? |
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Done! Yeah, the changes were well documented. I'm still not very used to how items work, so mostly just copy and pasted it without learning what was going on. I'll pick things up when I start some item creation. |
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I can point you around a little bit. I've played with items / mechs / rooms and modding systems. I've picked a little bit. |
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Thanks! I'll see how I get on with this new drone I'm creating. I'll ask you for tips if I get stuck. |
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Np. I'd use Dayton's stuff as a template and go from there (that should point you in all the right directions) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 4, 2016 7:49 pm | Cinth | New Issue | |
Feb 4, 2016 7:49 pm | Cinth | File Added: Risky Assassin.zip | |
Feb 4, 2016 7:50 pm | Cinth | File Added: RA Test.save | |
Feb 4, 2016 7:56 pm | Chris_McElligottPark | Note Added: 0045043 | |
Feb 4, 2016 7:58 pm | Cinth | Note Added: 0045044 | |
Feb 4, 2016 8:02 pm | Chris_McElligottPark | Note Added: 0045045 | |
Feb 4, 2016 8:12 pm | Cinth | Note Added: 0045047 | |
Feb 4, 2016 8:16 pm | Chris_McElligottPark | Note Added: 0045048 | |
Feb 4, 2016 8:19 pm | Cinth | Note Added: 0045049 | |
Feb 4, 2016 8:34 pm | Chris_McElligottPark | Note Added: 0045050 | |
Feb 4, 2016 8:39 pm | Cinth | Note Added: 0045051 | |
Feb 5, 2016 4:22 pm | Pepisolo | Note Added: 0045057 | |
Feb 5, 2016 4:24 pm | Cinth | Note Added: 0045058 | |
Feb 5, 2016 4:26 pm | Chris_McElligottPark | Note Added: 0045059 | |
Feb 5, 2016 4:42 pm | Pepisolo | Note Added: 0045061 | |
Feb 5, 2016 4:43 pm | Cinth | Note Added: 0045062 | |
Feb 5, 2016 4:54 pm | Pepisolo | Note Added: 0045063 | |
Feb 5, 2016 5:43 pm | Cinth | Note Added: 0045064 | |
Feb 5, 2016 5:44 pm | Cinth | Note Added: 0045065 | |
Feb 5, 2016 5:44 pm | Cinth | Status | new => closed |
Feb 5, 2016 5:44 pm | Cinth | Assigned To | => Cinth |
Feb 5, 2016 5:44 pm | Cinth | Resolution | open => fixed |
Feb 5, 2016 5:44 pm | Cinth | Fixed in Version | => 1.013 |
Feb 5, 2016 5:46 pm | Cinth | Relationship added | related to 0018670 |
Feb 5, 2016 5:48 pm | Cinth | Note Added: 0045067 | |
Feb 5, 2016 5:48 pm | Cinth | Status | closed => resolved |
Feb 5, 2016 5:56 pm | Pepisolo | Note Added: 0045069 | |
Feb 5, 2016 6:34 pm | Cinth | Note Added: 0045070 | |
Feb 5, 2016 6:49 pm | Pepisolo | Note Added: 0045071 | |
Feb 5, 2016 6:51 pm | Cinth | Note Added: 0045072 | |
Feb 5, 2016 6:52 pm | Cinth | Note Edited: 0045072 | |
Feb 5, 2016 7:09 pm | Pepisolo | Note Added: 0045073 | |
Feb 5, 2016 7:11 pm | Cinth | Note Added: 0045074 | |
Feb 5, 2016 7:18 pm | Pepisolo | Note Added: 0045075 | |
Feb 5, 2016 7:22 pm | Cinth | Note Added: 0045076 |