View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018690 | Starward Rogue | Gameplay Issue | Feb 6, 2016 2:22 am | Mar 14, 2016 9:54 pm | |
Reporter | Cinth | Assigned To | Cinth | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.012 | ||||
Summary | 0018690: Possible weight optimization bug | ||||
Description | Weight optimization item seems to affect player speed (cutting it in half by fifty). http://steamcommunity.com/app/410820/discussions/0/451852225136342199/ | ||||
Tags | No tags attached. | ||||
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I'm grabbing this one right off so I see if it's broken. Based on what the item is supposed to do, the player shouldn't be effected at all. |
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I ran through this one several times and even had a second pair of eyes on it and I can't see anything wrong with it. I asked for a save in the thread I linked otherwise I'm gonna close this one out. |
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Here's a 1.016 save where I just picked up Weight Optimization in that floor's secret room and my mech was reduced to a crawl. Feels close to Redshift speed now. |
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No one but you can use that save since you have some modded content saved in that run. |
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Zip up your Configuration folder as it is now and upload that for me. |
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Here's a link to the mod: http://www.mediafire.com/download/qy6ze5rycleke57 Please make sure to backup all your saves before installing the mod, otherwise your saves will become permanently dependent on it. Edit: Just to clarify, this is the only mod I use. |
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I'm going to pull a fresh copy of the game :p I do see it, it's more noticeable when sprinting. I'll reopen this. |
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Need to look into this some more now that a concrete case has popped up. |
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Note for later: Build a system that applies the time dilation effect to enemies (XML task) |
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<modifier target="OnPickupGrantToPlayer" type="TimeDilation" math="Multiply" magnitude="0.8" /> Does the mech's speed reduce in proportion to enemy movement reduction? Should it be applying to other entities and not the player? |
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Should it be applying to other entities and not the player? Yes. |
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<effect timing="OnEntry" type="CopyModifiersToWorldToAffect" targeting="AllNormalEnemiesAndShots" > <modifier type="TimeDilation" duration="Floor" math="Multiply" magnitude="0.80" /> </effect> <timing="OnEntry" type="CopyModifiersToWorldToAffect" targeting="NonCondemnedBossesAndShots" > <modifier type="TimeDilation" duration="Floor" math="Multiply" magnitude="0.80" /> </effect> Should be a ballpark starting answer. Dilation is strange to work with. The initial system slows the mechs movement and firing speed, but not his shot speed. The above is the based on the floors.xml time dilation effect for all but condemned enemies. However, it also slows shot speed. We might ask Keith to add AllNormalEnemies(but not shots) and NonCondemnedBosses(but not shots) EffectTargeting Enums. |
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I have an idea as to where to start with it, I just wasn't going to have time this weekend. My little ones are spending spring break here and I have stuff to do before they get here :) |
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By the way, the same dilation effect is used for those items: Supreme Commander: Reduce enemy speed 10% Salvos Upon Salvos: Increase enemy speed 20% |
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If the above two aren't working properly then I'd suggest tickets for each. Otherwise For 1.017 * Weight Optimization reworked to modify enemy movement speeds. ** Thanks to Discotech and logorouge for reporting. |
Date Modified | Username | Field | Change |
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Feb 6, 2016 2:22 am | Cinth | New Issue | |
Feb 6, 2016 2:22 am | Cinth | Status | new => assigned |
Feb 6, 2016 2:22 am | Cinth | Assigned To | => Cinth |
Feb 6, 2016 2:24 am | Cinth | Note Added: 0045084 | |
Feb 6, 2016 9:37 pm | Cinth | Note Added: 0045101 | |
Feb 6, 2016 9:37 pm | Cinth | Status | assigned => closed |
Feb 6, 2016 9:37 pm | Cinth | Resolution | open => unable to reproduce |
Mar 12, 2016 10:42 pm | logorouge | File Added: ForBugReport_2016_03_12_17_33_34.save | |
Mar 12, 2016 10:44 pm | logorouge | Note Added: 0045410 | |
Mar 12, 2016 10:46 pm | logorouge | Note Edited: 0045410 | |
Mar 12, 2016 10:48 pm | Cinth | Note Added: 0045411 | |
Mar 12, 2016 10:57 pm | Cinth | Note Added: 0045412 | |
Mar 12, 2016 10:59 pm | logorouge | Note Added: 0045413 | |
Mar 12, 2016 11:00 pm | logorouge | Note Edited: 0045413 | |
Mar 12, 2016 11:18 pm | Cinth | Note Added: 0045414 | |
Mar 12, 2016 11:18 pm | Cinth | Note Added: 0045415 | |
Mar 12, 2016 11:18 pm | Cinth | Status | closed => feedback |
Mar 12, 2016 11:18 pm | Cinth | Resolution | unable to reproduce => reopened |
Mar 12, 2016 11:37 pm | Cinth | Note Added: 0045420 | |
Mar 12, 2016 11:37 pm | Cinth | Status | feedback => assigned |
Mar 13, 2016 7:35 am | ptarth | Note Added: 0045422 | |
Mar 13, 2016 12:58 pm | Cinth | Note Added: 0045423 | |
Mar 13, 2016 4:52 pm | ptarth | Note Added: 0045424 | |
Mar 13, 2016 5:16 pm | Cinth | Note Added: 0045425 | |
Mar 13, 2016 5:41 pm | logorouge | Note Added: 0045426 | |
Mar 14, 2016 9:54 pm | Cinth | Note Added: 0045428 | |
Mar 14, 2016 9:54 pm | Cinth | Status | assigned => resolved |
Mar 14, 2016 9:54 pm | Cinth | Resolution | reopened => fixed |