View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018714 | Starward Rogue | Gameplay Issue | Feb 14, 2016 2:24 pm | Feb 22, 2016 12:53 pm | |
Reporter | Ayrix | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.013 | ||||
Fixed in Version | 1.015 | ||||
Summary | 0018714: AntiGravitateBlock fragments grant on enemy kill bonuses to player | ||||
Description | It's coded as a DirectUseSystem which fires on death. The problem is that the fragments are then spawned using a SpawnEnemy effect, to allow for randomisation of spawn numbers and speeds, angles et c. This means you generate loads of valid targets for regain health on enemy kill type modifiers. Propose addition of SpawnEntity to effects, with similar randomisation parameters. Also any required alterations to the totally undocumented!!! Obstacle and SpecialObjectType enum so the shards don't need to be enemies. | ||||
Tags | No tags attached. | ||||
related to | 0018713 | resolved | keith.lamothe | Tons of money from breakable blocks with money on kills |
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For 1.015: * Entities with ship_category="RandomFloatingChunksOfStuff" (i.e. antigravitate blockade shards) can no longer proc health-on-kill or item-on-kill modifiers. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 14, 2016 2:24 pm | Ayrix | New Issue | |
Feb 14, 2016 2:25 pm | Ayrix | Relationship added | related to 0018713 |
Feb 16, 2016 12:26 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Feb 16, 2016 12:26 am | Chris_McElligottPark | Status | new => assigned |
Feb 22, 2016 12:53 pm | keith.lamothe | Note Added: 0045249 | |
Feb 22, 2016 12:53 pm | keith.lamothe | Status | assigned => resolved |
Feb 22, 2016 12:53 pm | keith.lamothe | Fixed in Version | => 1.015 |
Feb 22, 2016 12:53 pm | keith.lamothe | Resolution | open => fixed |