View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018744 | Starward Rogue | Suggestion | Feb 22, 2016 9:46 pm | Feb 22, 2016 11:58 pm | |
Reporter | Pepisolo | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.015 | ||||
Summary | 0018744: Teleporting causes player shots to disappear | ||||
Description | I know that it's intentional for an area of shots to dissipate once teleporting so the player doesn't take blind damage, but it seems a bit janky that player shots are affected, too. | ||||
Tags | No tags attached. | ||||
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It's that way to keep players from abusing the 2 second immunity window by bouncing back and forth on pads. |
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Oh yeah, good point. Still leave this report open I think, though, as it is a bit janky. Maybe someone will come up with a nicer solution. |
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In one of my runs, upon teleportation I ran right into a CrossClaw shot. It did not dissipate and hit me, and THEN the other shots disappeared. To add insult to injury, it canceled missile man. Perhaps we can add something like a tiny screen which shows the area you are teleporting to? |
Date Modified | Username | Field | Change |
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Feb 22, 2016 9:46 pm | Pepisolo | New Issue | |
Feb 22, 2016 9:56 pm | Cinth | Note Added: 0045253 | |
Feb 22, 2016 11:18 pm | Pepisolo | Note Added: 0045254 | |
Feb 22, 2016 11:58 pm | Solar Marine | Note Added: 0045256 |