View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018768 | Starward Rogue | Suggestion | Mar 4, 2016 7:59 pm | Mar 5, 2016 3:56 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.016-1.017 | ||||
Fixed in Version | 1.016-1.017 | ||||
Summary | 0018768: Allows shots to be produced at an absolute angle heading | ||||
Description | Currently shots are either produced relative to the target or relative to the current heading of the firing system/entity. I would like to be able to spawn a shot that is created using an absolute angle (e.g., always appears pointing straight up at 0 degrees). Two apparent ways that it could be done. The first is to have relative="false" in the bullet pattern definition that makes angle reflect the absolute angle. The second is to have a special tag (e.g., absolute_angle) in bullet patterns that specify the absolute angle. Uses Zharmad's Blademorphs Orienting Pattern shots while ignoring boss heading, angle, and position. Note This currently can be achieved, mostly, by spawning an additional entity that always spawns at 0 angle and does not change facing. That entity then spawns the shot system that needs the absolute angle. | ||||
Tags | No tags attached. | ||||
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For 1.016: *Added new attribute to xml schema for bullet node: initial_angle_is_absolute (bool) **makes the initial angle of the bullet not be relative either to the angle from the firing entity to the target entity or to the rotation of the firing entity Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 4, 2016 7:59 pm | ptarth | New Issue | |
Mar 5, 2016 3:56 pm | keith.lamothe | Note Added: 0045368 | |
Mar 5, 2016 3:56 pm | keith.lamothe | Status | new => resolved |
Mar 5, 2016 3:56 pm | keith.lamothe | Fixed in Version | => 1.016-1.017 |
Mar 5, 2016 3:56 pm | keith.lamothe | Resolution | open => fixed |
Mar 5, 2016 3:56 pm | keith.lamothe | Assigned To | => keith.lamothe |