View Issue Details

IDProjectCategoryLast Update
0018768Starward RogueSuggestionMar 5, 2016 3:56 pm
Reporterptarth Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.016-1.017 
Fixed in Version1.016-1.017 
Summary0018768: Allows shots to be produced at an absolute angle heading
DescriptionCurrently shots are either produced relative to the target or relative to the current heading of the firing system/entity.

I would like to be able to spawn a shot that is created using an absolute angle (e.g., always appears pointing straight up at 0 degrees).

Two apparent ways that it could be done. The first is to have relative="false" in the bullet pattern definition that makes angle reflect the absolute angle. The second is to have a special tag (e.g., absolute_angle) in bullet patterns that specify the absolute angle.

Uses
Zharmad's Blademorphs
Orienting Pattern shots while ignoring boss heading, angle, and position.

Note
This currently can be achieved, mostly, by spawning an additional entity that always spawns at 0 angle and does not change facing. That entity then spawns the shot system that needs the absolute angle.
TagsNo tags attached.

Activities

keith.lamothe

Mar 5, 2016 3:56 pm

administrator   ~0045368

For 1.016:

*Added new attribute to xml schema for bullet node: initial_angle_is_absolute (bool)
**makes the initial angle of the bullet not be relative either to the angle from the firing entity to the target entity or to the rotation of the firing entity

Thanks :)

Issue History

Date Modified Username Field Change
Mar 4, 2016 7:59 pm ptarth New Issue
Mar 5, 2016 3:56 pm keith.lamothe Note Added: 0045368
Mar 5, 2016 3:56 pm keith.lamothe Status new => resolved
Mar 5, 2016 3:56 pm keith.lamothe Fixed in Version => 1.016-1.017
Mar 5, 2016 3:56 pm keith.lamothe Resolution open => fixed
Mar 5, 2016 3:56 pm keith.lamothe Assigned To => keith.lamothe