View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018771 | Starward Rogue | Bug - Gameplay | Mar 9, 2016 7:24 am | Mar 11, 2016 12:21 pm | |
Reporter | samnainocard | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.015 | ||||
Summary | 0018771: Fragment Cannon's fragment spawn at wrong position on shoot-passable wall or ghost wall | ||||
Description | Fragment Cannon's fragment will spawn to the closest walkable position instead of a position that Fragment Cannon is ended if it is a shoot-passable wall or a ghost wall (a wall that can regenerate itself). | ||||
Tags | No tags attached. | ||||
|
|
|
Seems like more of an engine thing to me. Something to do with things not being able to spawn directly on one of these blocks? Probably gonna need Keith's expertise, I think. |
|
For 1.017: * Glass walls and disrupted regenerating walls no longer cause shot-spawn to be offset from them, since the shots can pass through them anyway. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 9, 2016 7:24 am | samnainocard | New Issue | |
Mar 9, 2016 7:24 am | samnainocard | File Added: 2016-03-09_00004.jpg | |
Mar 9, 2016 4:18 pm | ptarth | Assigned To | => Pepisolo |
Mar 9, 2016 4:18 pm | ptarth | Status | new => assigned |
Mar 10, 2016 2:42 am | Pepisolo | Note Added: 0045384 | |
Mar 10, 2016 2:43 am | Pepisolo | Assigned To | Pepisolo => keith.lamothe |
Mar 11, 2016 12:21 pm | keith.lamothe | Note Added: 0045393 | |
Mar 11, 2016 12:21 pm | keith.lamothe | Status | assigned => resolved |
Mar 11, 2016 12:21 pm | keith.lamothe | Resolution | open => fixed |