View Issue Details

IDProjectCategoryLast Update
0018786Starward RogueBug - OtherMar 30, 2016 11:28 pm
Reporterptarth Assigned Tokeith.lamothe  
Status closedResolutionno change required 
Product Version1.018 
Fixed in Version1.016-1.017 
Summary0018786: boss_spawn_point="0,0" does not work
DescriptionWhen a boss/miniboss/condemnedboss uses a room entry to specify locations, using "0,0" as a spawn location causes it to error out.

I'm assuming this is known because all of Dayton's bosses use "0,1" or similar "close enough" points. (However, I couldn't find another reference to the issue in the Mantis, so I'm adding one.)

<room src="Condemned/Dayton_EndOfTheWorld" boss_spawn_point="0,1"/> -- works
<room src="Condemned/Dayton_EndOfTheWorld" boss_spawn_point="0,0"/> -- no works
TagsNo tags attached.

Activities

Cinth

Mar 24, 2016 12:54 am

developer   ~0045451

@Keith: Would giving these bosses an icon for the room builder and removing the need for a scripted seed spot help this? If yes, then I can knock this one out.

ptarth

Mar 24, 2016 6:12 am

developer   ~0045453

This effects all spawns, including boss buddies and other non-boss entities that are part of the room set up. The only problem is that 0,0 somehow isn't resolving correctly, but all other tested values are fine.

Cinth

Mar 24, 2016 7:25 am

developer   ~0045456

It's limited to condemned rooms. Normal boss rooms have the builder scripts to load locations from. Condemned rooms don't. I can easily add that to the builder so that you don't need the "boss_spawn_point="0,0"" part anymore. They would be set like normal boss rooms.

That's why I asked Keith if it would help to do this.

Cinth

Mar 25, 2016 9:26 pm

developer   ~0045457

Going to close this because using the room editor works and should be the preferred method for populating rooms.

Boss/Boss buddy tags in the editor work for condemned rooms. Assigning spawn points isn't required at all.

ptarth

Mar 26, 2016 7:06 pm

developer   ~0045458

I disagree.
First, the problem is that only 0,0 doesn't work, all other values do work. This means that this is potentially a fundamental problem that could affect a cascade of other things.
Second, room placement via the room editor is not flexible enough and uses a different coordinate system. Placement of objects and their relationships is complicated enough as it is, getting rid of this method requires using an additional system to place entities within rooms.

Pepisolo

Mar 30, 2016 11:28 pm

developer   ~0045461

I think it may be prudent to reopen this issue, so that Keith can take a look some time, just in case.

Issue History

Date Modified Username Field Change
Mar 24, 2016 12:36 am ptarth New Issue
Mar 24, 2016 12:36 am ptarth Status new => assigned
Mar 24, 2016 12:36 am ptarth Assigned To => keith.lamothe
Mar 24, 2016 12:54 am Cinth Note Added: 0045451
Mar 24, 2016 6:12 am ptarth Note Added: 0045453
Mar 24, 2016 7:25 am Cinth Note Added: 0045456
Mar 25, 2016 9:26 pm Cinth Note Added: 0045457
Mar 25, 2016 9:26 pm Cinth Status assigned => closed
Mar 25, 2016 9:26 pm Cinth Resolution open => no change required
Mar 25, 2016 9:26 pm Cinth Fixed in Version => 1.016-1.017
Mar 26, 2016 7:06 pm ptarth Note Added: 0045458
Mar 30, 2016 11:28 pm Pepisolo Note Added: 0045461