View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018786 | Starward Rogue | Bug - Other | Mar 24, 2016 12:36 am | Mar 30, 2016 11:28 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | closed | Resolution | no change required | ||
Product Version | 1.018 | ||||
Fixed in Version | 1.016-1.017 | ||||
Summary | 0018786: boss_spawn_point="0,0" does not work | ||||
Description | When a boss/miniboss/condemnedboss uses a room entry to specify locations, using "0,0" as a spawn location causes it to error out. I'm assuming this is known because all of Dayton's bosses use "0,1" or similar "close enough" points. (However, I couldn't find another reference to the issue in the Mantis, so I'm adding one.) <room src="Condemned/Dayton_EndOfTheWorld" boss_spawn_point="0,1"/> -- works <room src="Condemned/Dayton_EndOfTheWorld" boss_spawn_point="0,0"/> -- no works | ||||
Tags | No tags attached. | ||||
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@Keith: Would giving these bosses an icon for the room builder and removing the need for a scripted seed spot help this? If yes, then I can knock this one out. |
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This effects all spawns, including boss buddies and other non-boss entities that are part of the room set up. The only problem is that 0,0 somehow isn't resolving correctly, but all other tested values are fine. |
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It's limited to condemned rooms. Normal boss rooms have the builder scripts to load locations from. Condemned rooms don't. I can easily add that to the builder so that you don't need the "boss_spawn_point="0,0"" part anymore. They would be set like normal boss rooms. That's why I asked Keith if it would help to do this. |
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Going to close this because using the room editor works and should be the preferred method for populating rooms. Boss/Boss buddy tags in the editor work for condemned rooms. Assigning spawn points isn't required at all. |
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I disagree. First, the problem is that only 0,0 doesn't work, all other values do work. This means that this is potentially a fundamental problem that could affect a cascade of other things. Second, room placement via the room editor is not flexible enough and uses a different coordinate system. Placement of objects and their relationships is complicated enough as it is, getting rid of this method requires using an additional system to place entities within rooms. |
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I think it may be prudent to reopen this issue, so that Keith can take a look some time, just in case. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 24, 2016 12:36 am | ptarth | New Issue | |
Mar 24, 2016 12:36 am | ptarth | Status | new => assigned |
Mar 24, 2016 12:36 am | ptarth | Assigned To | => keith.lamothe |
Mar 24, 2016 12:54 am | Cinth | Note Added: 0045451 | |
Mar 24, 2016 6:12 am | ptarth | Note Added: 0045453 | |
Mar 24, 2016 7:25 am | Cinth | Note Added: 0045456 | |
Mar 25, 2016 9:26 pm | Cinth | Note Added: 0045457 | |
Mar 25, 2016 9:26 pm | Cinth | Status | assigned => closed |
Mar 25, 2016 9:26 pm | Cinth | Resolution | open => no change required |
Mar 25, 2016 9:26 pm | Cinth | Fixed in Version | => 1.016-1.017 |
Mar 26, 2016 7:06 pm | ptarth | Note Added: 0045458 | |
Mar 30, 2016 11:28 pm | Pepisolo | Note Added: 0045461 |