View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018834 | Starward Rogue | Bug - Gameplay | Jun 28, 2016 10:25 pm | Jun 29, 2016 10:58 am | |
Reporter | Twinge | Assigned To | Pepisolo | ||
Status | resolved | Resolution | open | ||
Product Version | 1.101 | ||||
Fixed in Version | 1.500 (Awesome and Humble) | ||||
Summary | 0018834: Antique Hull + Medical Emergency Downsides Cancel Out Favorably | ||||
Description | Both of these items give -1 health each time you enter a new room. If you have both of them at the same time, you're still only getting -1 health per room -- this is potentially fine but figured I should mention it. However, once Medical Emergency resolves, it also cancels the -1 health/room from Antique Hull which is supposed to be a permanent downside. | ||||
Tags | No tags attached. | ||||
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Thanks, this was actually a bug. The problem was that both items were using the exact same instance of the PlayerDamageOnRoomChange system, which was causing problems. I've fixed it now so that each item uses a different system, so the behaviour is as you'd expect now. This also fixes it so that the Antique Hull negative effect stays upon resolving Medical Emergency. Previously, when ME was resolving, it was removing the same negative system that AH was also using. Thanks for the feedback, this change will be in the next build. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 28, 2016 10:25 pm | Twinge | New Issue | |
Jun 29, 2016 10:57 am | Pepisolo | Note Added: 0045519 | |
Jun 29, 2016 10:58 am | Pepisolo | Assigned To | => Pepisolo |
Jun 29, 2016 10:58 am | Pepisolo | Status | new => assigned |
Jun 29, 2016 10:58 am | Pepisolo | Product Version | => 1.101 |
Jun 29, 2016 10:58 am | Pepisolo | Fixed in Version | => 1.500 (Awesome and Humble) |
Jun 29, 2016 10:58 am | Pepisolo | Status | assigned => resolved |