View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018848 | Starward Rogue | Bug - Gameplay | Aug 7, 2016 4:14 pm | Aug 7, 2016 6:51 pm | |
Reporter | logorouge | Assigned To | ptarth | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.501 | ||||
Fixed in Version | 1.502 (Beta only) | ||||
Summary | 0018848: Incineration module -flames duration | ||||
Description | Right after a levelup (took +damage or +HP, not sure), I noticed that the duration of the module's flames increased from 2sec to 12sec. In a new run, the module had its normal duration again. Made a save just after it started acting weird. Unfortunately, I think you'll need my mods to even start the save. Sorry for the inconvenience. http://www.arcengames.com/forums/index.php/topic,18854.0.html | ||||
Tags | No tags attached. | ||||
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1. That's hilarious 2. Combine all your mechs to a single pack ;p 3. OOhhh, pretty mechs 4. The interaction seems to come from Destiny and the Incineration module. The Incineration module is set to have decelerating shots that stop moving at distance 350. The Destiny module increases the range of player shots. This meant that the Incineration module shots never got to their new range, and so relied upon the default shot lifetime (10 seconds). I've fixed that oversight. 4b. The cryofreeze module had the same interaction also fixed. Thanks |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 7, 2016 4:14 pm | logorouge | New Issue | |
Aug 7, 2016 4:14 pm | logorouge | File Added: ForBugReport_2016_08_06_16_10_47.save | |
Aug 7, 2016 6:51 pm | ptarth | Note Added: 0045542 | |
Aug 7, 2016 6:51 pm | ptarth | Status | new => resolved |
Aug 7, 2016 6:51 pm | ptarth | Fixed in Version | => 1.502 (Beta only) |
Aug 7, 2016 6:51 pm | ptarth | Resolution | open => fixed |
Aug 7, 2016 6:51 pm | ptarth | Assigned To | => ptarth |