View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018965 | AI War 2 | Bug - Gameplay | Mar 1, 2017 4:08 pm | Mar 2, 2017 11:47 am | |
Reporter | Zogheen | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.103 | ||||
Summary | 0018965: Ability to overextend on power | ||||
Description | I'm not sure if this would be handled later with negative effects of a lack of power (like Classic), but currently it is possible to overbuild on power while paused. While paused, the amount of power does not update on the GUI, so I tried building extra turrets, and viola, negative power with no negative effects. This allows you to get extra turrets on every system. I would guess that the power levels in game don't update either. (If you feel like not patching this one, that would be fine :D We need all the help we can get against the you devs and your AI) | ||||
Tags | No tags attached. | ||||
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For 0.103: * Reimplemented the pause feature as literally "the game keeps running, but instead of each sim frame being 10% of a game second, it's 0% of a game second" with a few small bits of code excluded from running at all (like "try to fire the guns"). ** This avoids a whole class of problems like placeing or scrapping stuff while paused not updating your net power, etc. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 1, 2017 4:08 pm | Zogheen | New Issue | |
Mar 1, 2017 4:08 pm | Zogheen | File Added: 20170301155956_1.jpg | |
Mar 2, 2017 10:08 am | keith.lamothe | Assigned To | => keith.lamothe |
Mar 2, 2017 10:08 am | keith.lamothe | Status | new => assigned |
Mar 2, 2017 11:47 am | keith.lamothe | Note Added: 0045830 | |
Mar 2, 2017 11:47 am | keith.lamothe | Status | assigned => resolved |
Mar 2, 2017 11:47 am | keith.lamothe | Fixed in Version | => 0.103 |
Mar 2, 2017 11:47 am | keith.lamothe | Resolution | open => fixed |