View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019014 | AI War 2 | Bug - Gameplay | Mar 6, 2017 4:52 pm | Mar 6, 2017 5:02 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.105 and 0.106 | ||||
Fixed in Version | 0.107 and 0.108 | ||||
Summary | 0019014: Hit RenderTexture.Create: requested size is too largwe | ||||
Description | I had just started a new when I hit a problem. I think I tabbed the screen out, and when I clicked on the game again in my task manager the screen is frozen, flickering and I see an error in the log: 3/6/2017 4:50:15 PM World Created, Launching Server 3/6/2017 4:50:15 PM Successfully opened host socket 3/6/2017 4:50:50 PM ----------- RenderTexture.Create failed: requested size is too large. Stack Trace: at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 536 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 489 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 463 3/6/2017 4:50:50 PM ErrorsReportedByEngine: ----------- RenderTexture.Create failed: requested size is too large. Stack Trace: at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 137 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 858 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 824 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 539 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 489 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 463 | ||||
Tags | No tags attached. | ||||
|
For 0.106: * Fixed a potential render-texture-too-large error in the "there was an error" window. Thanks :) This may or may not have been it, but I don't think anything else could be producing unbounded text output in the UI. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 6, 2017 4:52 pm | BadgerBadger | New Issue | |
Mar 6, 2017 5:02 pm | keith.lamothe | Note Added: 0045914 | |
Mar 6, 2017 5:02 pm | keith.lamothe | Status | new => resolved |
Mar 6, 2017 5:02 pm | keith.lamothe | Fixed in Version | => 0.107 and 0.108 |
Mar 6, 2017 5:02 pm | keith.lamothe | Resolution | open => fixed |
Mar 6, 2017 5:02 pm | keith.lamothe | Assigned To | => keith.lamothe |