View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019095 | AI War 2 | Graphical Bug | May 10, 2017 12:01 pm | Jan 16, 2018 9:42 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.123 Ship Batch 4 of 7, And A Metric Ton of Improvements | ||||
Fixed in Version | 0.702 Activating Mk1 Grinding Machine | ||||
Summary | 0019095: Tractor beams don't lerp | ||||
Description | If your ships get caught by a tractor turret with (say) 5 or 6 tractor entities, the beams always come out of the very middle of the squad. Could we lerp the beams so that it looks like each tractor turret entity is seperate? It looks weird as is. | ||||
Tags | No tags attached. | ||||
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I'm going to log this as a very low-priority considering status, because frankly I'm kind of out of time/funds for extra visual polish bits of this sort. If we wind up with a windfall again for this sort of thing, then that would be great. I'm also a bit worried about what the load in general would do on this. |
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Yeah, this is not something even remotely important. If you really cared, I'd say "tweak the visuals so that the center tractor looks big, and all the other components are feeding energy to it", since that would line the squad visuals up with the gameplay. But otherwise, leave it for later. |
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Ship to Ship Lines now lerp between randomly chosen members of the Source and Destination squads, not always from a specific member of a squad. |
Date Modified | Username | Field | Change |
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May 10, 2017 12:01 pm | BadgerBadger | New Issue | |
May 10, 2017 12:01 pm | BadgerBadger | File Added: tractor turret weirdness.jpg | |
May 10, 2017 8:51 pm | BadgerBadger | File Added: better picture of tractor.jpg | |
Jun 19, 2017 8:33 pm | Chris_McElligottPark | Note Added: 0046301 | |
Jun 19, 2017 8:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 19, 2017 8:33 pm | Chris_McElligottPark | Status | new => considering |
Jun 19, 2017 10:10 pm | BadgerBadger | Note Added: 0046321 | |
Jan 16, 2018 9:42 pm | BadgerBadger | Status | considering => closed |
Jan 16, 2018 9:42 pm | BadgerBadger | Resolution | open => fixed |
Jan 16, 2018 9:42 pm | BadgerBadger | Fixed in Version | => 0.702 Activating Mk1 Grinding Machine |
Jan 16, 2018 9:42 pm | BadgerBadger | Note Added: 0046688 |