View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019109 | AI War 2 | Gameplay Issue | May 17, 2017 7:38 pm | May 18, 2017 3:28 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.200 Decisive Battle | ||||
Fixed in Version | 0.201 Bugfixes and Optimizations | ||||
Summary | 0019109: Fabricator reports 0 engine power | ||||
Description | When I moused over an experimental fabricator, I note it has 0 engines. I wasn't aware that the AI was equipping its fabricators with engines. I definitely can't move it. We probably don't want to show the Engine strength on structures | ||||
Tags | No tags attached. | ||||
|
|
|
|
|
Thanks! * Apparently it was possible for ships to lose engine health without even having engine health, and then they would start showing up as not having any engine health. ** Fixed the display issue, although the issue of engine health going down when no max engine health is untouched. Not really sure from the code how that could possibly happen. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 17, 2017 7:38 pm | BadgerBadger | New Issue | |
May 17, 2017 7:38 pm | BadgerBadger | File Added: Fab without engines.png | |
May 17, 2017 7:38 pm | BadgerBadger | File Added: NewSave_1.save | |
May 18, 2017 3:28 pm | Chris_McElligottPark | Note Added: 0046177 | |
May 18, 2017 3:28 pm | Chris_McElligottPark | Status | new => resolved |
May 18, 2017 3:28 pm | Chris_McElligottPark | Fixed in Version | => 0.201 Bugfixes and Optimizations |
May 18, 2017 3:28 pm | Chris_McElligottPark | Resolution | open => fixed |
May 18, 2017 3:28 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |