View Issue Details

IDProjectCategoryLast Update
0019188AI War 2Graphical BugJun 27, 2017 4:48 pm
ReporterSounds Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.450 Sound! 
Fixed in Version0.500 Ship Batch 7 of 7 
Summary0019188: kaleidoscope flashing colour issue on select planet & in game issue.
DescriptionWent to have a quick listen/look today of the latest update when I was hit with flashing blinking colours - we're talking seizure inducing.
TagsNo tags attached.

Activities

Sounds

Jun 24, 2017 10:17 am

reporter   ~0046352

Not sure if these were attached, so I've attached them again
ArcenDebugLog.txt (661 bytes)   
6/25/2017 12:08:35 AM	Calling RunInitialSetup for AIWarExternalCode.InitialSetupForDLL from AIWarExternalCode
6/25/2017 12:08:35 AM	Finished calling RunInitialSetup for AIWarExternalCode.InitialSetupForDLL from AIWarExternalCode
6/25/2017 12:08:35 AM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
6/25/2017 12:08:47 AM	World Created, Launching Server
6/25/2017 12:08:47 AM	Successfully opened host socket
6/25/2017 12:09:18 AM	Shutting Down Socket
6/25/2017 12:09:18 AM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (661 bytes)   

Chris_McElligottPark

Jun 24, 2017 8:44 pm

administrator   ~0046354

What OS and such? This is probably a malfunction in the beta code for the new post-processing stack for unity. :/

Chris_McElligottPark

Jun 26, 2017 11:47 am

administrator   ~0046358

Also, are there any other error logs in the RuntimeData folder? The errors didn't make it to the ArcenDebugLog.txt for some reason. You might also check in the output.log file under AIWar2_Data or similar (whichever thing is based on your OS).

Chris_McElligottPark

Jun 27, 2017 4:48 pm

administrator   ~0046361

Thanks!

* As it turns out, the experimental post-processing stack v2.0 that unity has in beta and warned "don't use in a production environment" is indeed not ready for a production environment. ;) Was worth a shot.
** The new 5.6.2f1 won't even build for DX11 on the version of the PP stack we were using, and it was causing strange graphical artifacts for at least one tester.

Issue History

Date Modified Username Field Change
Jun 24, 2017 10:14 am Sounds New Issue
Jun 24, 2017 10:17 am Sounds File Added: ArcenDebugLog.txt
Jun 24, 2017 10:17 am Sounds File Added: Screen Shot 2017-06-24 at 12.19.39 pm.png
Jun 24, 2017 10:17 am Sounds File Added: Screen Shot 2017-06-24 at 12.19.19 pm.png
Jun 24, 2017 10:17 am Sounds Note Added: 0046352
Jun 24, 2017 8:44 pm Chris_McElligottPark Note Added: 0046354
Jun 26, 2017 11:47 am Chris_McElligottPark Note Added: 0046358
Jun 26, 2017 11:47 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 26, 2017 11:47 am Chris_McElligottPark Status new => assigned
Jun 27, 2017 4:48 pm Chris_McElligottPark Status assigned => resolved
Jun 27, 2017 4:48 pm Chris_McElligottPark Resolution open => fixed
Jun 27, 2017 4:48 pm Chris_McElligottPark Fixed in Version => 0.500 Ship Batch 7 of 7
Jun 27, 2017 4:48 pm Chris_McElligottPark Note Added: 0046361