View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019218 | AI War 2 | GUI | Aug 8, 2017 7:20 pm | Dec 22, 2017 9:57 pm | |
Reporter | BadgerBadger | Assigned To | BadgerBadger | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.507 When Menus Attack | ||||
Fixed in Version | 0.523 | ||||
Summary | 0019218: rework tMetal for percent sign/clarity | ||||
Description | For the resource bar, I see we call the following to add the percent of metal production currently being used if ( localSide.LastFrame_TotalMetalFlowRequested > 0 ) { buffer.Add( "\n" ); FInt percentProduced = localSide.LastFrame_MetalFlowRequestPortionMet * 100; buffer.Add( percentProduced.IntValue ); buffer.Add( "%" ); On my linux machine, buffer.Add("%") gives something that looks just like a / Not sure what's going on there. Also the printout of "frames/seconds left to finish building things" overlaps the wave timer pretty obnoxiously | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 8, 2017 7:20 pm | BadgerBadger | New Issue | |
Dec 22, 2017 9:57 pm | BadgerBadger | Assigned To | => BadgerBadger |
Dec 22, 2017 9:57 pm | BadgerBadger | Status | new => closed |
Dec 22, 2017 9:57 pm | BadgerBadger | Resolution | open => fixed |
Dec 22, 2017 9:57 pm | BadgerBadger | Fixed in Version | => 0.523 |
Dec 22, 2017 9:57 pm | BadgerBadger | Note Added: 0046645 |