View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019230 | AI War 2 | Gameplay Issue | Sep 6, 2017 11:13 pm | Feb 14, 2018 10:17 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.516 | ||||
Fixed in Version | 0.706 | ||||
Summary | 0019230: Design Backup Servers are never destroyed | ||||
Description | You can't target them, and they don't die when the planet is captured. I think these structures should be destroyed when the planet is captured. | ||||
Tags | No tags attached. | ||||
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Have you tried to hack one yet? |
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Yeah, and it works. Too well. Once I had hacked the design template server I seemed to get every single tech that the AI did. One hack got me 5 or 6 ship types. I was going to recreate that problem tonight with some extra debugging printouts to see if I could see what was happening (thanks to some of the Hacking logic being in external code), only to discover that save/load is broken on .516. So it goes. It's also possible that the "getting lots of ships" was from losing and recapturing ARS. There's definitely a bug in there someplace, I just haven't tracked it down. Another issue is that if I have an enormous fleet at the planet with the design template server, the ships that spawn for the hacking take one look at my fleet and run away to join the threat fleet. I feel like that is kinda boring, since it stops being a "Fight for the hack" and it becomes a "watch the AI ships fly away". |
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Eeshh. I got nothing for any of that. Hey how'd you like the new formations? |
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You know, I hadn't really noticed them, and I figured out why. The scroll handler got changed to the Default (away from the Chris Alternate Scroll Handler), and the default doesn't actually scroll in far enough to get to see formations. After reverting that change in my sandbox I have observed and think they look cool! I like that the ship formations wind up in 3D. It's too bad all the turrets seem to be on groups of 5, and it's the same pattern for each. That said, I do like that formation of 5, I think it's solid. Turrets do want to point in all directions. |
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With turrets, they are all in squads of 5 or 1. Not much variation there to work with. However, if you can think up a pattern with 5 points that's different, it's pretty quick to make up the formation. |
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My preference would be to have some turrets have a different squad size, just for variety. Maybe a squad of 10, with a larger ring of 6 below and a smaller ring of 4 above? |
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That's how they are balanced right now (mostly in 5s). Bring it up with K (for balance)... The pattern looks like a 3 tier hex with a 2 tier square on it ;). |
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Ah, fair enough. Okay, another idea for 5s. A large triangle blow and a pair above. Something like X Y Y X X |
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That's workable! |
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Or you could do a square below with 1 above in the center. The goal is just to get a bit of variety, and also to take advantage of 3Dness for the cool factor X X Y X X |
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Mantis just eats my whitespace, unfortunately |
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It comes across in the emailed version. For consistency with other forms, I'd be putting each line on a different level vertically. That way it would give the look that the turret could spin 360 and have clear firing lines. If you think up any more formations, stick them in a new mantis (wishlist it basically). |
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Perhaps this needs to be reviewed during beta testing? |
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Fixed by Keith |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 6, 2017 11:13 pm | BadgerBadger | New Issue | |
Sep 6, 2017 11:21 pm | Cinth | Note Added: 0046453 | |
Sep 6, 2017 11:25 pm | BadgerBadger | Note Added: 0046454 | |
Sep 6, 2017 11:29 pm | Cinth | Note Added: 0046455 | |
Sep 6, 2017 11:42 pm | BadgerBadger | Note Added: 0046456 | |
Sep 6, 2017 11:51 pm | Cinth | Note Added: 0046457 | |
Sep 7, 2017 12:01 am | BadgerBadger | Note Added: 0046458 | |
Sep 7, 2017 12:04 am | Cinth | Note Added: 0046459 | |
Sep 7, 2017 12:27 am | BadgerBadger | Note Added: 0046460 | |
Sep 7, 2017 12:28 am | Cinth | Note Added: 0046461 | |
Sep 7, 2017 12:30 am | BadgerBadger | Note Added: 0046462 | |
Sep 7, 2017 12:31 am | BadgerBadger | Note Added: 0046463 | |
Sep 7, 2017 12:36 am | Cinth | Note Added: 0046464 | |
Jan 31, 2018 3:30 pm | Michael | Assigned To | => Chris_McElligottPark |
Jan 31, 2018 3:30 pm | Michael | Status | new => assigned |
Jan 31, 2018 3:31 pm | Michael | Status | assigned => considering |
Jan 31, 2018 3:31 pm | Michael | Note Added: 0046796 | |
Feb 14, 2018 10:17 pm | BadgerBadger | Status | considering => closed |
Feb 14, 2018 10:17 pm | BadgerBadger | Resolution | open => fixed |
Feb 14, 2018 10:17 pm | BadgerBadger | Fixed in Version | => 0.706 |
Feb 14, 2018 10:17 pm | BadgerBadger | Note Added: 0046978 |