View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019240 | AI War 2 | Balance Issue | Oct 3, 2017 10:20 pm | Oct 7, 2017 5:44 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.522 | ||||
Fixed in Version | 0.524 | ||||
Summary | 0019240: Planetary Cloakers are unfun | ||||
Description | So I'm playing around on .522, and I feel like Planetary Cloakers are extremely powerful. The only ship I know of that I have that will reveal cloaked ships is the Ark, so the only way I know of to defeat a planet with a Planetery Cloaker is to take my Ark and a giant fleet there and wait for the combination of the tachyon emitter on my Ark and the cloaked ships to shooting at my fleet to break the cloaking on the units on that planet. It's not at all interactive, I just have to park my fleet there and let the AI shoot at it. | ||||
Tags | No tags attached. | ||||
|
For 0.524: * Ships that are cloak-boosted (i.e. by a planetary cloaker) now take much more "cloak damage" from firing their own weapons, if they do not have any cloaking device of their own. ** In practice, this means that you still can't see them before you attack, and they'll still get some shots in against you before you can respond, but anything not normally cloaked will be revealed fairly early in the battle. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2017 10:20 pm | BadgerBadger | New Issue | |
Oct 7, 2017 5:44 pm | keith.lamothe | Assigned To | => keith.lamothe |
Oct 7, 2017 5:44 pm | keith.lamothe | Status | new => resolved |
Oct 7, 2017 5:44 pm | keith.lamothe | Resolution | open => fixed |
Oct 7, 2017 5:44 pm | keith.lamothe | Fixed in Version | => 0.524 |
Oct 7, 2017 5:44 pm | keith.lamothe | Note Added: 0046504 |