View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019256 | AI War 2 | Gameplay Issue | Oct 20, 2017 3:31 pm | Aug 29, 2018 7:52 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | closed | Resolution | suspended | ||
Product Version | 0.527 | ||||
Summary | 0019256: Multiplayer: clocks get out of sync | ||||
Description | Originally reported here https://forums.arcengames.com/ai-war-ii/ai-war-2-v0-527-released!-'factious-ai'/msg216644/#msg216644 I ran some multiplayer experiments. Good news! Multiplayer now lets the extra player actually capture planets. This makes the game actually playable. Bad news: performance is terrible. It takes 8-10 seconds for a button press on the client to be reflected on the client. Machines are: OSX laptop as host, linux desktop as client. Also, there should be some mechanism for the player who doesn't capture a planet to get science from it. I repeated my experiment again, and now I note something interesting. The time delay I see seems to be matched by the "Time" counter in the top left. My host thinks the game is at 1:30 and my client thinks the game is at 1:21. Commands issues on the client (make your ark move) are immediately visible on the host at (say) 1:45, but the client then has to wait for its in-game clock to be 1:45 before the command is visible. This starts from the very beginning of the game. When I hit "Start Game" on the host it immediately starts, but the client seems to have an 8 or 9 second delay before it gets the "game has started" message. After some time I also saw messages like 10/20/2017 12:46:22 PM Waiting On Server, at frame 142 10/20/2017 12:46:22 PM Waiting On Server, at frame 142 10/20/2017 12:46:22 PM Waiting On Server, at frame 142 <=== this is the start of the game. 10/20/2017 12:50:31 PM Waiting On Server, at frame 2631 10/20/2017 12:50:31 PM Waiting On Server, at frame 2631 10/20/2017 12:50:32 PM Waiting On Server, at frame 2631 10/20/2017 12:50:32 PM Waiting On Server, at frame 2631 <=== this one now repeats and the game seems to be desync'ed, since the client clock has stopped advancing. | ||||
Tags | No tags attached. | ||||
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Fixed in 0.703? We shall see... |
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Multiplayer is out of scope for now, and this is a super old report and a lot has changed, so I figure we'll open new reports and deal with them fresh when we get back to the multiplayer bits. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 20, 2017 3:31 pm | BadgerBadger | New Issue | |
Jan 26, 2018 12:58 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 26, 2018 12:58 pm | Chris_McElligottPark | Status | new => assigned |
Jan 31, 2018 11:03 pm | Chris_McElligottPark | Status | assigned => feedback |
Jan 31, 2018 11:03 pm | Chris_McElligottPark | Note Added: 0046800 | |
Aug 29, 2018 7:52 pm | Chris_McElligottPark | Status | feedback => closed |
Aug 29, 2018 7:52 pm | Chris_McElligottPark | Resolution | open => suspended |
Aug 29, 2018 7:52 pm | Chris_McElligottPark | Note Added: 0048550 |