View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019284 | AI War 2 | Crash/Exception | Nov 4, 2017 1:08 pm | Nov 6, 2017 12:03 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.601 | ||||
Fixed in Version | 0.602 | ||||
Summary | 0019284: Crash after quitting back to main screen: using hotkeys post game | ||||
Description | I started a new game and then hit esc->1->3 to quit the game. Then once back at the game landing screen I hit 1 again and saw this crash: 11/4/2017 1:03:17 PM quit requested at 1 seconds into game 11/4/2017 1:03:18 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.External.Window_InGameBottomMenu+bControlGroup.GetControlGroup () Arcen.AIW2.External.Window_InGameBottomMenu+bControlGroup.HandleClick () Arcen.AIW2.External.Input_MasterMenuHandler.Handle (Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.ArcenInputAction action) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/ArcenInput.cs:158) Arcen.Universal.ArcenInput.HandleEffectiveRewiredAction (Int32 ID) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/ArcenInput.cs:147) Arcen.Universal.ArcenInput.CheckInput () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/ArcenInput.cs:140) Arcen.Universal.Engine_Universal.OnUpdate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:778) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:39) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 660 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 613 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) Perhaps some in-game state isn't cleaned up after you quit? | ||||
Tags | No tags attached. | ||||
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For 0.602: * Fixed a bug where the game would try to handle the bottom-bar number keys after quitting a game, leading to various exceptions. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 4, 2017 1:08 pm | BadgerBadger | New Issue | |
Nov 6, 2017 12:03 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 6, 2017 12:03 pm | keith.lamothe | Status | new => resolved |
Nov 6, 2017 12:03 pm | keith.lamothe | Resolution | open => fixed |
Nov 6, 2017 12:03 pm | keith.lamothe | Fixed in Version | => 0.602 |
Nov 6, 2017 12:03 pm | keith.lamothe | Note Added: 0046580 |