View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019297 | AI War 2 | Gameplay Issue | Nov 15, 2017 8:26 pm | Nov 18, 2017 8:59 am | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.606 | ||||
Fixed in Version | 0.607 | ||||
Summary | 0019297: Rallied troops taking bad path | ||||
Description | I have 2 equidistant paths from my Starship Constructor to the Ark Fleet. Ships are being rallied from the starship constructor to the Ark fleet. One path is through a system with no remaining defenses. The other path is through a heavily defended system. My ships are choosing to rally through the heavily defended system. I think they shoudl be smart enough to privilege a path without enemy defenses. Here is a save game. | ||||
Tags | No tags attached. | ||||
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For 0.607: * Now when doing galaxy-map pathfinding for units: ** The game generates two paths: *** The normal one that prioritizes minimum number of hops. *** A conservative one that prioritizes minimum danger from the AI. **** Note: a planet with more friendly strength than AI strength is considered safe. ** If the conservative path has the same number of hops as the normal one, it's used instead of the normal one. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 15, 2017 8:26 pm | BadgerBadger | New Issue | |
Nov 15, 2017 8:26 pm | BadgerBadger | File Added: badPathForReinforcements~#SI#194200656#441#605simple#Starfleet Commander#Normal.save | |
Nov 18, 2017 8:59 am | keith.lamothe | Assigned To | => keith.lamothe |
Nov 18, 2017 8:59 am | keith.lamothe | Status | new => resolved |
Nov 18, 2017 8:59 am | keith.lamothe | Resolution | open => fixed |
Nov 18, 2017 8:59 am | keith.lamothe | Fixed in Version | => 0.607 |
Nov 18, 2017 8:59 am | keith.lamothe | Note Added: 0046607 |