View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019304 | AI War 2 | Suggestion | Dec 11, 2017 11:41 pm | Feb 15, 2018 11:29 am | |
Reporter | BadgerBadger | Assigned To | BadgerBadger | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.610 | ||||
Fixed in Version | 0.707 | ||||
Summary | 0019304: Shield generator placement display | ||||
Description | If I click on "Shield Generator" and am trying to place in on my planet, it would be useful if I knew its range (so I could place it properly over my structures). | ||||
Tags | No tags attached. | ||||
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Agreed it would be useful. |
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int radius = entity.GetCurrentShieldRadius(); might be helpful, and I think the circle is to be drawn in DrawCursorStateForPlanetView( bool IsHoveringOverEntity ) |
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Fixed in .707 |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 11, 2017 11:41 pm | BadgerBadger | New Issue | |
Jan 26, 2018 10:05 am | Michael | Assigned To | => BadgerBadger |
Jan 26, 2018 10:05 am | Michael | Status | new => considering |
Jan 26, 2018 10:05 am | Michael | Note Added: 0046729 | |
Feb 14, 2018 10:26 pm | BadgerBadger | Note Added: 0046979 | |
Feb 14, 2018 10:33 pm | BadgerBadger | Note Edited: 0046979 | |
Feb 15, 2018 11:29 am | BadgerBadger | Status | considering => closed |
Feb 15, 2018 11:29 am | BadgerBadger | Resolution | open => fixed |
Feb 15, 2018 11:29 am | BadgerBadger | Fixed in Version | => 0.707 |
Feb 15, 2018 11:29 am | BadgerBadger | Note Added: 0046982 |