View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019306 | AI War 2 | Crash/Exception | Dec 11, 2017 11:51 pm | Feb 2, 2018 7:25 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.610 | ||||
Summary | 0019306: Error on Turret_Missile: Chain at index 0 does not have base location match | ||||
Description | I was playing a game on .610 and hit an error: 12/11/2017 11:48:18 PM -----------^M Errors on Turret_Missile(Clone) : Chain at index 0 does not have its base location matching the current renderer location. This is okay only if you're testing an LOD with its offset.^M Stack Trace: UnityEngine.Debug:LogError(Object, Object) ArcenVisualShip:DoErrorCheckInner() (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualShip.cs:75) Arcen.AIW2.ExternalVisualization.ShipVisualizer:Activate(Transform, ArcenGameObjectResourcePool, IFormationPool, GameEntityTypeData, Boolean) ArcenVisualShip:Activate(Transform, ArcenGameObjectResourcePool, IFormationPool, GameEntityTypeData, Boolean) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/\ src/ShipDisplayCode/ArcenVisualShip.cs:188) Arcen.AIW2.Core.ArcenGameObjectResourcePool:GetAndActivateISingleShip(Transform, IFormationPool, GameEntityTypeData, Boolean) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAI\ W2Core/src/Presentation/ArcenGameObjectResourcePool.cs:231) Arcen.AIW2.ExternalVisualization.SquadVisualizer:AddStartingShips() Arcen.AIW2.ExternalVisualization.SquadVisualizer:Activate(ArcenGameObjectResourcePool, GameEntity, GameEntityTypeData, EntityTypeFactionVisualData) Arcen.AIW2.Core.ArcenGameObjectResourcePool:GetAndActivateIVisualObject(GameEntity, GameEntityTypeData, EntityTypeFactionVisualData, ParentType) (at C:/vcprojs/arcengame\ s_aiw_ultra/ArcenAIW2Core/src/Presentation/ArcenGameObjectResourcePool.cs:184) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton:HandleVisualObjectAddRequests() Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton:RunPlanetUpdateTree() Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton:RunUpdate() ArcenMainGameVisuals:Update() (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:77) .... 12/11/2017 11:48:18 PM ErrorsReportedByEngine: -----------^M Errors on Turret_Missile(Clone) : Chain at index 0 does not have its base location matching the current renderer location. This is okay only if you're testing an LOD with its offset.^M Stack Trace: UnityEngine.Debug:LogError(Object, Object) ArcenVisualShip:DoErrorCheckInner() (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualShip.cs:75) Arcen.AIW2.ExternalVisualization.ShipVisualizer:Activate(Transform, ArcenGameObjectResourcePool, IFormationPool, GameEntityTypeData, Boolean) ArcenVisualShip:Activate(Transform, ArcenGameObjectResourcePool, IFormationPool, GameEntityTypeData, Boolean) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/\ src/ShipDisplayCode/ArcenVisualShip.cs:188) Arcen.AIW2.Core.ArcenGameObjectResourcePool:GetAndActivateISingleShip(Transform, IFormationPool, GameEntityTypeData, Boolean) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAI\ W2Core/src/Presentation/ArcenGameObjectResourcePool.cs:231) Arcen.AIW2.ExternalVisualization.SquadVisualizer:AddStartingShips() Arcen.AIW2.ExternalVisualization.SquadVisualizer:Activate(ArcenGameObjectResourcePool, GameEntity, GameEntityTypeData, EntityTypeFactionVisualData) Arcen.AIW2.Core.ArcenGameObjectResourcePool:GetAndActivateIVisualObject(GameEntity, GameEntityTypeData, EntityTypeFactionVisualData, ParentType) (at C:/vcprojs/arcengame\ s_aiw_ultra/ArcenAIW2Core/src/Presentation/ArcenGameObjectResourcePool.cs:184) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton:HandleVisualObjectAddRequests() Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton:RunPlanetUpdateTree() Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton:RunUpdate() ArcenMainGameVisuals:Update() (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:77) | ||||
Tags | No tags attached. | ||||
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When I hit this problem my game was suffering from https://bugtracker.arcengames.com/view.php?id=19292, so if the "stuck threads" in that bug could cause this problem, it's a duplicate issue. |
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I have a vague recollection this was hit placing a bunch of turrets quickly with the shift key held down. I may be misremembering though. |
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I tried but could not repro. This appears to have been fixed in the meantime; there were a ton of changes in the vis layer since then. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 11, 2017 11:51 pm | BadgerBadger | New Issue | |
Dec 11, 2017 11:57 pm | BadgerBadger | Note Added: 0046623 | |
Jan 26, 2018 9:59 am | Michael | Assigned To | => keith.lamothe |
Jan 26, 2018 9:59 am | Michael | Status | new => assigned |
Feb 1, 2018 9:50 am | BadgerBadger | Note Added: 0046810 | |
Feb 2, 2018 7:25 pm | keith.lamothe | Status | assigned => resolved |
Feb 2, 2018 7:25 pm | keith.lamothe | Resolution | open => fixed |
Feb 2, 2018 7:25 pm | keith.lamothe | Note Added: 0046838 |