View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019428 | AI War 2 | Gameplay Idea | Feb 12, 2018 12:14 pm | Jul 2, 2018 9:39 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0019428: Investigate SIMD/SSE for certain parts of the Vis code. | ||||
Description | Kudos to Admiral for turning us onto this: https://medium.com/@bromanz/simd-sse-unity3d-net-2-0-70f6c911713f | ||||
Tags | No tags attached. | ||||
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It looks like the article has been updated. It suggests using Unity's new C# Entity-Component-System, Job System, and Burst compiler. There's also a talk https://www.youtube.com/watch?v=tGmnZdY5Y-E and a very active forum https://forum.unity.com/forums/entity-component-system-and-c-job-system.147/ |
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Very interesting! Thanks for that link. :) It doesn't seem production-ready yet, but it's definitely a promising avenue. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2018 12:14 pm | Chris_McElligottPark | New Issue | |
Feb 12, 2018 12:14 pm | Chris_McElligottPark | Status | new => assigned |
Feb 12, 2018 12:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 28, 2018 6:58 pm | Chris_McElligottPark | Status | assigned => considering |
Jun 30, 2018 11:00 am | dv | Note Added: 0047653 | |
Jul 2, 2018 9:39 am | Chris_McElligottPark | Note Added: 0047682 |