View Issue Details

IDProjectCategoryLast Update
0019531AI War 2Gameplay IdeaJun 29, 2018 12:42 pm
ReporterChris_McElligottPark Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Fixed in Version0.746 Disposing of the Invisible Man 
Summary0019531: Implement attack-move and group-move.
DescriptionBoth as keybinds (for toggling, like pursuit/FRD), and in the interface in the "Coming soon" spots that I noted in Window_InGameSidebarShips.cs
TagsNo tags attached.

Activities

keith.lamothe

Jun 29, 2018 12:42 pm

administrator   ~0047640

For 0.746:

* Added keybind "Group Move" (default G)
** Normally when you give units an order to move, attack, or enter a wormhole they go as fast as they can. Hold this button down to make them go at the speed of the slowest (mobile) unit to whom the order applies. Ignores speed debuffs like engine-damage, tractors, gravity, or paralysis.

* Added keybind "Attack Move" (default X)
** Normally when you give units an order to move, attack, or enter a wormhole they pursue the target point/object without regard to (other) enemies. Hold this button down to make them stop to fight anything they run across (more specifically, any time they're reloading).

Issue History

Date Modified Username Field Change
Mar 24, 2018 4:13 pm Chris_McElligottPark New Issue
Mar 24, 2018 4:13 pm Chris_McElligottPark Status new => assigned
Mar 24, 2018 4:13 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 29, 2018 12:42 pm keith.lamothe Status assigned => resolved
Jun 29, 2018 12:42 pm keith.lamothe Resolution open => fixed
Jun 29, 2018 12:42 pm keith.lamothe Fixed in Version => 0.746 Disposing of the Invisible Man
Jun 29, 2018 12:42 pm keith.lamothe Note Added: 0047640