View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019531 | AI War 2 | Gameplay Idea | Mar 24, 2018 4:13 pm | Jun 29, 2018 12:42 pm | |
Reporter | Chris_McElligottPark | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.746 Disposing of the Invisible Man | ||||
Summary | 0019531: Implement attack-move and group-move. | ||||
Description | Both as keybinds (for toggling, like pursuit/FRD), and in the interface in the "Coming soon" spots that I noted in Window_InGameSidebarShips.cs | ||||
Tags | No tags attached. | ||||
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For 0.746: * Added keybind "Group Move" (default G) ** Normally when you give units an order to move, attack, or enter a wormhole they go as fast as they can. Hold this button down to make them go at the speed of the slowest (mobile) unit to whom the order applies. Ignores speed debuffs like engine-damage, tractors, gravity, or paralysis. * Added keybind "Attack Move" (default X) ** Normally when you give units an order to move, attack, or enter a wormhole they pursue the target point/object without regard to (other) enemies. Hold this button down to make them stop to fight anything they run across (more specifically, any time they're reloading). |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 24, 2018 4:13 pm | Chris_McElligottPark | New Issue | |
Mar 24, 2018 4:13 pm | Chris_McElligottPark | Status | new => assigned |
Mar 24, 2018 4:13 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 29, 2018 12:42 pm | keith.lamothe | Status | assigned => resolved |
Jun 29, 2018 12:42 pm | keith.lamothe | Resolution | open => fixed |
Jun 29, 2018 12:42 pm | keith.lamothe | Fixed in Version | => 0.746 Disposing of the Invisible Man |
Jun 29, 2018 12:42 pm | keith.lamothe | Note Added: 0047640 |