View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019579 | AI War 2 | Gameplay Issue | Apr 9, 2018 10:26 am | Jun 28, 2018 5:34 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.720 | ||||
Summary | 0019579: Having the Ark on an AI planet messes up the budgets | ||||
Description | I was trying to move my Ark off of a planet I controlled, but every time I did it would set off a CPA. I threw some logging into the AI DoPerSecond budget code and here's what I see. Before moving the Ark to an AI planet I see 4/9/2018 10:21:14 AM Threshold: 0 for HunterFleet currently allocated: 0 4/9/2018 10:21:14 AM Threshold: 1839.55078125 for Reinforcement currently allocated: 579.03759765625 4/9/2018 10:21:14 AM Threshold: 10107.421875 for Wave currently allocated: 4295.654296875 4/9/2018 10:21:14 AM Threshold: 41400 for CPA currently allocated: 31154 <=== Note this is a 40K budget 4/9/2018 10:21:14 AM Threshold: 345 for SpecialForces currently allocated: 299 4/9/2018 10:21:14 AM Threshold: 316.25 for Reconquest currently allocated: 10529 4/9/2018 10:21:14 AM Threshold: 316.25Spending Reconquest 4/9/2018 10:21:14 AM Threshold: 0 for HunterFleet currently allocated: 0 4/9/2018 10:21:15 AM Threshold: 1839.55078125 for Reinforcement currently allocated: 585.16943359375 4/9/2018 10:21:15 AM Threshold: 10107.421875 for Wave currently allocated: 4312.5 4/9/2018 10:21:15 AM Threshold: 41400 for CPA currently allocated: 31159.75 4/9/2018 10:21:15 AM Threshold: 345 for SpecialForces currently allocated: 310.5 4/9/2018 10:21:15 AM Threshold: 316.25 for Reconquest currently allocated: 10534.75 4/9/2018 10:21:15 AM Threshold: 316.25Spending Reconquest And as soon as I move the Ark onto an AI planet all the numbers get weird: 4/9/2018 10:21:15 AM Threshold: 0 for HunterFleet currently allocated: 0 4/9/2018 10:21:16 AM Threshold: 269.53125 for Reinforcement currently allocated: 586.06787109375 4/9/2018 10:21:16 AM Threshold: 269.53125 Spending Reinforcement 4/9/2018 10:21:16 AM Threshold: 539.0625 for Wave currently allocated: 4313.3984375 4/9/2018 10:21:16 AM Threshold: 539.0625 Spending Wave 4/9/2018 10:21:16 AM Threshold: 6468.75 for CPA currently allocated: 31160.6484375 <======== 4/9/2018 10:21:16 AM Threshold: 6468.75S pending CPA ... 4/9/2018 10:21:16 AM Threshold: 1241.865234375 for HunterFleet currently allocated: 82.791015625 4/9/2018 10:21:17 AM Threshold: 269.53125 for Reinforcement currently allocated: -3282.13525390625 <==== 4/9/2018 10:21:17 AM Threshold: 539.0625 for Wave currently allocated: 1.796875 Note that as soon as the Ark was on an AI planet the threshold's all changed (so a CPA was in fact launched immediately). Also I wound up with a negative number for the reinforcements? Here's a save game. In the interest of experimentation, first just sit there for a while to verify that the CPA isn't going to be launched immediately. Then reload the game and move the Ark to an AI planet and you'll immediately get a CPA. | ||||
Tags | No tags attached. | ||||
related to | 0019540 | resolved | BadgerBadger | CPA audio warning plays when ark goes on enemy planet |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 9, 2018 10:26 am | BadgerBadger | New Issue | |
Apr 9, 2018 10:26 am | BadgerBadger | Status | new => assigned |
Apr 9, 2018 10:26 am | BadgerBadger | Assigned To | => keith.lamothe |
Apr 9, 2018 10:27 am | BadgerBadger | File Added: GotBotnet.bak | |
Apr 9, 2018 10:27 am | BadgerBadger | File Added: GotBotnet.savemet | |
Apr 9, 2018 10:27 am | BadgerBadger | Note Added: 0047392 | |
Apr 9, 2018 10:42 pm | BadgerBadger | Relationship added | related to 0019540 |
Jun 28, 2018 5:34 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 28, 2018 5:34 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 28, 2018 5:34 pm | Chris_McElligottPark | Note Added: 0047586 |