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IDProjectCategoryLast Update
0001967AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsJan 8, 2011 7:28 am
ReporterInvelios Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version4.048 
Summary0001967: Neinzul Capsule
DescriptionA Neinzul Capsule would be similar to a Neinzul Regen Chamber, except:

1) It doesn't eject the ships once they reach 100%
and
2) It's mobile

Instead, to unload the Neinzul units you have to manually unload them, and doing so would make the Capsule explode.

The reason I suggest this unit is because in my last game, to actually use the Neinzul ships on offense you have to do so much microing, it's just a chore. With this unit, you could have the capsule fly around with your normal fleet, and then unload them when you actually use them to fight. The reason it would explode is so you can't just unload, attack, and load them back in once they get low on HP. This way the Neinzul still have that "short-lived unit" unique feel to them, without making it a hassle with all the micromanaging.
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wyvern83

Dec 23, 2010 10:31 pm

reporter   ~0006996

I think I'd like to see something like this.

soMe_RandoM

Jan 8, 2011 7:28 am

reporter   ~0007970

it have to be for free or close to it as if it cost more than mrk2 transport then it useless as transport are reusable.

Issue History

Date Modified Username Field Change
Dec 10, 2010 1:15 am Invelios New Issue
Dec 22, 2010 8:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 22, 2010 8:38 pm Chris_McElligottPark Status new => considering
Dec 23, 2010 10:31 pm wyvern83 Note Added: 0006996
Jan 8, 2011 7:28 am soMe_RandoM Note Added: 0007970