View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019687 | AI War 2 | Gameplay Issue | Jul 3, 2018 12:40 pm | Sep 5, 2018 8:40 pm | |
Reporter | DevoutHaruhiist | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.747 Improper Handling Of Forcefields | ||||
Summary | 0019687: AI Using Forcefields on nothing | ||||
Description | Since the implementation of the "bubble shields" I have noticed a lot of planets where the AI has them protecting nothing. See the attached picture for an example. | ||||
Tags | No tags attached. | ||||
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Ha! Yeah, that's... suboptimal, to be sure. I'm not sure what is going on with the seeding logic around guard posts. That doesn't look right at all. |
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Seeding logic should be improved. Also, Shields themselves are Low Priority Targets, but they go up in priority if they are defending valuable things. Right now units will spend a lot of effort attacking Shield Generators with nothing in them. |
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Good point. In the strengthcounting thread, I can make it tally up what's going on inside of shields. as far as what they are protecting. I need to really redo that code in general, because I think right now it may actually be actively causing some AI issues by zeroing out the strength at various points rather than doing the calculations in its own working variables. The same problem was happening with resource production and even energy production and usage, but I fixed those already. |
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Marking as resolved for now, since this should be so much better. If it recurs, then a new issue would be ideal. Thanks! |
Date Modified | Username | Field | Change |
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Jul 3, 2018 12:40 pm | DevoutHaruhiist | New Issue | |
Jul 3, 2018 12:40 pm | DevoutHaruhiist | File Added: AIW2 Forcefield protecting nothing.png | |
Jul 3, 2018 4:00 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 3, 2018 4:00 pm | Chris_McElligottPark | Status | new => assigned |
Jul 3, 2018 4:00 pm | Chris_McElligottPark | Note Added: 0047725 | |
Aug 29, 2018 7:41 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Aug 29, 2018 7:43 pm | BadgerBadger | Note Added: 0048536 | |
Aug 29, 2018 8:47 pm | Chris_McElligottPark | Note Added: 0048566 | |
Sep 5, 2018 8:40 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 5, 2018 8:40 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 5, 2018 8:40 pm | Chris_McElligottPark | Note Added: 0048955 |