View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019742 | AI War 2 | GUI | Jul 10, 2018 10:58 am | Sep 27, 2018 8:20 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.749 Release The Hounds | ||||
Fixed in Version | 0.776 A Legible Galaxy Map | ||||
Summary | 0019742: Reprisal waves to be distinct in icon from the others. | ||||
Description | From Badger: If you can come up with a way to tweak the Wave icon to say "This is a Reprisal Wave" then I would endorse that. To check, use the boolean plannedWaveObject.isReprisalWave | ||||
Tags | No tags attached. | ||||
child of | 0020159 | resolved | Chris_McElligottPark | Icon work todo (parent). |
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We may also want to flag Reconquest waves similarly |
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Having as much transparency about the wave mechanics is very good, particularly for new players. I for one find that information to be extremely helpful in figuring out the AI is capable of doing It might be worthwhile to have as a setting for the AI that can choose to toggle to have this functionality on/off (so all waves just register as waves). The reason being that some hardcore players might like the challenge of not knowing exactly what the AI is up to |
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Is this anything to do with the symbols on wave warnings? There's a ! one and a water wave one. I have no idea what they mean. |
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sprite_ZenithTraderOnPlanet = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //ready to trade, sir! sprite_DarkSpireVengeanceStrike = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //incoming vengeance strike timer sprite_NanocaustAttack = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //the Nanocaust has dispatched a fleet to attack a known location, may or may not be you sprite_Macrophage = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //there are Enraged Macrophages heading for your home command station sprite_WormholeInvasion = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //Wormhole Invasion Ongoing sprite_DevourerOnPlanet = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //devourer is on a planet you know about. Tracking purposes sprite_HackingNotifier = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //ongoing player hack (gives the time remaining) sprite_RiskAnalyzerNotifier = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //risk analyzers will fire soon to increase AIP sprite_AstroTrainNotifier = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //an astro train is en route to a depot sprite_ExogalacticStrikeforce = ArcenAssetBundleManager.LoadUnitySpriteFromBundle( "arcenui", "assets/arcenui/images/attackhomeplanet.png" ); //timer for exo Also we need some new symbols for Waves. These should very clearly communicate "Incoming Wave", but with some minor modifier. The relevant categories are "Regular Wave", "Reconquest Wave" and "Reprisal Wave". Also you will recieve notification for "AI Wave heading to other player/other minor faction", so it would be nice to be able to indicate whether the faction is You or Someone Else. You can check the PlannedWave object to know which symbol to use. There's a PlannedWave.isReprisalWave and a PlannedWave.isReconquestWave. For waves against other factions, check PlannedWave.TargetFactionIndex. |
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Finally! :) * There are now proper icons for all the various types of notifications at the top of the screen. The text overlap is still there (that's to be fixed very soon), but now you can see if it's an astro train moving around or the macrophage or whatever, without everything using the "your home planet is under attack" icon. ** Now if you see that home planet attack icon, you should really pay attention! That icon shouldn't be up there if you're defending yourself well... ;) * There are now all-new wave icons. Well, they all use one of the icons that previously we had, anyway. But then there are four variants of those, for regular, home planet, reconquest, and reprisal waves. Since they all share the same base icon now, they are much more recognizable. ** Additionally, if a wave is being directed at a non-player faction, these same icons will show up grayed out instead. Note that if a different player in multiplayer is attacked, then it still shows up with the normal brightness because you should care! ** Also note that for reconquest waves, those never show up grayed out because those are always aimed at a planet not under current player control. |
Date Modified | Username | Field | Change |
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Jul 10, 2018 10:58 am | Chris_McElligottPark | New Issue | |
Jul 10, 2018 10:58 am | Chris_McElligottPark | Status | new => assigned |
Jul 10, 2018 10:58 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 25, 2018 12:50 pm | BadgerBadger | Note Added: 0048060 | |
Jul 25, 2018 1:47 pm | ZeusAlmighty | Note Added: 0048061 | |
Jul 25, 2018 1:50 pm | RocketAssistedPuffin | Note Added: 0048062 | |
Sep 6, 2018 10:22 am | Chris_McElligottPark | Relationship added | child of 0020159 |
Sep 26, 2018 4:46 pm | Chris_McElligottPark | Note Added: 0049517 | |
Sep 27, 2018 8:20 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 27, 2018 8:20 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 27, 2018 8:20 pm | Chris_McElligottPark | Fixed in Version | => 0.776 A Legible Galaxy Map |
Sep 27, 2018 8:20 pm | Chris_McElligottPark | Note Added: 0049571 |