View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019800 | AI War 2 | Balance Issue | Jul 19, 2018 12:20 pm | Jul 19, 2018 4:26 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.750 My Friend The Marauder | ||||
Fixed in Version | 0.752 Mathematics Milestone | ||||
Summary | 0019800: Maybe stop Engineers/Rebuilders from leaving remains | ||||
Description | From my game last night, kept noting these units would rush to go fix something in a fight, the AI'd kill them, they leave remains, and the fight ends. Problem is, all the Rebuilders are remains, so there are none left to...rebuild the rebuilders. Meant I had to keep fixing them manually, and ending up constantly with turret wrecks scattered all over my planets. Or just make the Command Stations a rebuilder too? At least so it can get the proper ones back online. | ||||
Tags | No tags attached. | ||||
related to | 0019801 | resolved | Chris_McElligottPark | Autobuilt Engineer/Rebuilders who die, get new replacements, then are rebuilt go over the autobuild chosen cap |
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Thanks! * Engineers and remains rebuilders no longer die to remains, which fixes a variety of issues with them. Particularly helpful with the auto-build options for them that recently were added. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 19, 2018 12:20 pm | RocketAssistedPuffin | New Issue | |
Jul 19, 2018 4:26 pm | Chris_McElligottPark | Relationship added | related to 0019801 |
Jul 19, 2018 4:26 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 19, 2018 4:26 pm | Chris_McElligottPark | Status | new => resolved |
Jul 19, 2018 4:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 19, 2018 4:26 pm | Chris_McElligottPark | Fixed in Version | => 0.752 Mathematics Milestone |
Jul 19, 2018 4:26 pm | Chris_McElligottPark | Note Added: 0047949 |