View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019878 | AI War 2 | GUI | Jul 28, 2018 1:26 pm | Jun 11, 2019 9:42 pm | |
Reporter | BadgerBadger | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.758 Release The Warden | ||||
Fixed in Version | BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom | ||||
Summary | 0019878: draw_in_galaxy_map not honoured | ||||
Description | The current list of things to draw in the Galaxy Map is really hacky. Also, the draw_in_galaxy_map XML is not honoured. This is just as a TODO reminder when overhauling the galaxy map screen | ||||
Tags | No tags attached. | ||||
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In what way isn't it honored? Is something not showing up that should be? |
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I don't remember, let me check |
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Seems to work. Maybe I'll figure out what I was confused about later. |
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I figured out what I was thinking of. Right now there is draw_in_galaxy_view and also the ShowsOnNormalDisplayMode tag. I have Eyes set to be draw_in_galaxy_view=true and they don't show in the galaxy. I give them the ShowsOnNormalDisplayMode tag and it then shows up. I would kinda like Eyes to appear (very small) in the galaxy map, because they are so important to determining which planets to attack. Possibly the other NormalPlanetNastyPicks as well. For example, knowing where a Raid Engine is will be important, and I don't want to read the full sidebar each time. |
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Note that I wound up using ShowsOnNormalDisplayMode for everything to make the galaxy map usable post-pivot. I think this needs to be revisited since there is only one view mode right now. |
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Hmm, okay, I see what you mean. I don't see any reason why this shouldn't be showing up, so that's kind of concerning. It should be in the rollup for EntityRollupType.DrawsInGalaxyView, which means that so long as you have seen the planet once, it should come back properly. |
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Chris reworked a lot of this code. I'll open a new bug if I see any more problems in this area |
Date Modified | Username | Field | Change |
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Jul 28, 2018 1:26 pm | BadgerBadger | New Issue | |
Jul 28, 2018 1:26 pm | BadgerBadger | Status | new => assigned |
Jul 28, 2018 1:26 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 9:12 pm | Chris_McElligottPark | Relationship added | child of 0020150 |
Sep 27, 2018 7:22 pm | Chris_McElligottPark | Note Added: 0049568 | |
Sep 28, 2018 11:18 am | BadgerBadger | Note Added: 0049581 | |
Sep 28, 2018 9:01 pm | Chris_McElligottPark | Relationship deleted | child of 0020150 |
Sep 28, 2018 9:54 pm | BadgerBadger | Status | assigned => resolved |
Sep 28, 2018 9:54 pm | BadgerBadger | Resolution | open => fixed |
Sep 28, 2018 9:54 pm | BadgerBadger | Fixed in Version | => 0.776 A Legible Galaxy Map |
Sep 28, 2018 9:54 pm | BadgerBadger | Note Added: 0049602 | |
Sep 28, 2018 10:07 pm | BadgerBadger | Status | resolved => assigned |
Sep 28, 2018 10:07 pm | BadgerBadger | Note Added: 0049604 | |
Sep 29, 2018 12:40 am | BadgerBadger | Note Added: 0049609 | |
Sep 29, 2018 11:22 am | Chris_McElligottPark | Note Added: 0049614 | |
Jun 11, 2019 9:42 pm | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Jun 11, 2019 9:42 pm | BadgerBadger | Status | assigned => resolved |
Jun 11, 2019 9:42 pm | BadgerBadger | Fixed in Version | 0.776 A Legible Galaxy Map => BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom |
Jun 11, 2019 9:42 pm | BadgerBadger | Note Added: 0051910 |