View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019887 | AI War 2 | Gameplay Issue | Jul 31, 2018 12:31 am | Aug 4, 2018 10:36 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.758 Release The Warden | ||||
Fixed in Version | 0.759-0.760 Only The Start of Discovery | ||||
Summary | 0019887: Destroying a Warp gate when a Wave is queued up does not stop the wave from spawning | ||||
Description | I think AIWC classic allowed you to stop it, but it would just add what would have spawned to the next wave if you did. | ||||
Tags | No tags attached. | ||||
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AIWC did not let you cancel such waves. I think it's more fun if you can cancel them though |
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I sent a note to Chris for some clarification of his new code in this area. |
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Fixed! |
Date Modified | Username | Field | Change |
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Jul 31, 2018 12:31 am | Ovalcircle | New Issue | |
Jul 31, 2018 12:31 am | Ovalcircle | File Added: Wave Not cancelled 1.save | |
Jul 31, 2018 12:31 am | Ovalcircle | File Added: Wave Not cancelled 1.savemet | |
Jul 31, 2018 12:31 am | Ovalcircle | File Added: AI War 2 Wave No Warp Gate (1).jpg | |
Jul 31, 2018 12:31 am | Ovalcircle | File Added: AI War 2 Wave No Warp Gate (2).jpg | |
Jul 31, 2018 9:15 am | BadgerBadger | Note Added: 0048158 | |
Jul 31, 2018 9:15 am | BadgerBadger | Assigned To | => BadgerBadger |
Jul 31, 2018 9:15 am | BadgerBadger | Status | new => assigned |
Jul 31, 2018 2:00 pm | BadgerBadger | Note Added: 0048160 | |
Aug 4, 2018 10:36 pm | BadgerBadger | Status | assigned => resolved |
Aug 4, 2018 10:36 pm | BadgerBadger | Resolution | open => fixed |
Aug 4, 2018 10:36 pm | BadgerBadger | Fixed in Version | => 0.759-0.760 Only The Start of Discovery |
Aug 4, 2018 10:36 pm | BadgerBadger | Note Added: 0048202 |