View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019910 | AI War 2 | GUI | Aug 16, 2018 2:41 pm | Aug 22, 2018 12:07 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.759-0.760 Only The Start of Discovery | ||||
Fixed in Version | 0.759-0.760 Only The Start of Discovery | ||||
Summary | 0019910: mercenary communicators to be beacons instead, and hackable instead of capturable. | ||||
Description | ^ | ||||
Tags | No tags attached. | ||||
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I can handle this once the hacking mechanic works again |
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Awesome, thanks. That's on my short-term list of things to get set back up, because I plan to make more things hacking-related as well. I want to get the various ship bonuses and such in first, though. Today was slow because of my wrist, but at least I got some tooltip stuff straightened out. |
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Beacons must be hacked before you can hire mercenaries. Also you need to capture the planet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 16, 2018 2:41 pm | Chris_McElligottPark | New Issue | |
Aug 16, 2018 2:41 pm | Chris_McElligottPark | Status | new => assigned |
Aug 16, 2018 2:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 16, 2018 2:49 pm | BadgerBadger | Note Added: 0048247 | |
Aug 17, 2018 7:21 pm | Chris_McElligottPark | Note Added: 0048255 | |
Aug 22, 2018 12:07 pm | BadgerBadger | Status | assigned => resolved |
Aug 22, 2018 12:07 pm | BadgerBadger | Resolution | open => fixed |
Aug 22, 2018 12:07 pm | BadgerBadger | Fixed in Version | => 0.759-0.760 Only The Start of Discovery |
Aug 22, 2018 12:07 pm | BadgerBadger | Note Added: 0048274 |