View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019964 | AI War 2 | Gameplay Issue | Aug 25, 2018 11:19 am | Apr 18, 2019 1:29 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.759-0.760 Only The Start of Discovery | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0019964: Consistently lowered performance - 88-90% for a long time now, noticeable stops (Nanocaust) | ||||
Description | Two hours in, and for a fair while it's been laggy. Game is using about 2GB of RAM, which I recall being double that from when it started. Starcraft 2 for instance uses that much. Using 31% of my CPU capacity as well, which is fairly similar I think. I get random lag stutters as well. (EDIT: After game restart, getting micro stutters consistently every second. Can time it almost like clockwork, with an actual clock). PC Specs for performance: Intel(R) Core(TM) i5-4460 CPU @ 3.20Ghz (CPU) 8GB RAM GTX 750TI (Graphics) Windows 8.1 64-bit (Operating System) | ||||
Tags | No tags attached. | ||||
|
|
|
Er, holy crap, I just used Scout All (was wanting to do a full proper game but in the interest of bug finding...) and there's a planet full of Nanocaust ships, and another full of Dark Spire, both idling. The Nanocaust has a ton of Frenzy targets queued up as well, that showed up when I Scout All'd. |
|
Game was restarted, and the RAM usage is about 1500MB, and CPU is around 35% minimum, 38% max, if that helps. |
|
Okay -- excellent to know, thanks! It may be that we need to do something with the minor factions that are in the background so that they don't take up so much CPU, but this also is a good chance for us to simply focus on improving the core performance in combat in general, anyway. |
|
This may or may not be a thing anymore, but probably stacks solves it, and if not we'll need a new post-0.850 save to test and debug against. A LOT has changed. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 25, 2018 11:19 am | RocketAssistedPuffin | New Issue | |
Aug 25, 2018 11:19 am | RocketAssistedPuffin | File Added: ChoppyPerformance.save | |
Aug 25, 2018 11:19 am | RocketAssistedPuffin | File Added: ChoppyPerformance.savemet | |
Aug 25, 2018 11:22 am | RocketAssistedPuffin | Note Added: 0048313 | |
Aug 25, 2018 12:46 pm | RocketAssistedPuffin | Note Added: 0048321 | |
Aug 25, 2018 12:49 pm | RocketAssistedPuffin | Description Updated | |
Aug 27, 2018 10:33 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Aug 27, 2018 10:33 am | Chris_McElligottPark | Status | new => assigned |
Aug 27, 2018 10:34 am | Chris_McElligottPark | Summary | Consistently lowered performance - 88-90% for a long time now, noticeable stops => Consistently lowered performance - 88-90% for a long time now, noticeable stops (Nanocaust) |
Aug 27, 2018 10:34 am | Chris_McElligottPark | Note Added: 0048362 | |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Status | assigned => closed |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 1:29 pm | Chris_McElligottPark | Note Added: 0051094 |