View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020028 | AI War 2 | Bug - Gameplay | Aug 29, 2018 8:13 am | Aug 29, 2018 9:37 am | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.762 Spreadshot | ||||
Fixed in Version | 0.763 Supersized Ship Caps | ||||
Summary | 0020028: Tractor beam units can snag cloaked units | ||||
Description | Funny though. Taking them to a tachyon unit is like filtering a bag of rubbish for what you want. | ||||
Tags | No tags attached. | ||||
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I don't really have a problem with this behaviour. Why shouldn't tractor beams be able to stop cloaked units? |
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Simply because you can't see it. You can't target cloaked ships with anything, so it feels weird for tractor units to target them. Them having a limited number of beams (and units they can pull) says to me at least they target them, instead of indiscriminately pulling everything. |
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Thanks! * Tractor fields can no longer grab cloaked units. They're considered more of an active ability, whereas gravity fields still slow anything in range. ** If something is already tractored and then cloaks, it will probably stay tractored. |
Date Modified | Username | Field | Change |
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Aug 29, 2018 8:13 am | RocketAssistedPuffin | New Issue | |
Aug 29, 2018 8:13 am | RocketAssistedPuffin | File Added: TractoringCloakedShip.jpg | |
Aug 29, 2018 8:55 am | BadgerBadger | Note Added: 0048436 | |
Aug 29, 2018 9:00 am | RocketAssistedPuffin | Note Added: 0048438 | |
Aug 29, 2018 9:37 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 29, 2018 9:37 am | Chris_McElligottPark | Status | new => resolved |
Aug 29, 2018 9:37 am | Chris_McElligottPark | Resolution | open => fixed |
Aug 29, 2018 9:37 am | Chris_McElligottPark | Fixed in Version | => 0.763 Supersized Ship Caps |
Aug 29, 2018 9:37 am | Chris_McElligottPark | Note Added: 0048450 |