View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020068 | AI War 2 | Gameplay Issue | Aug 30, 2018 4:11 pm | Oct 15, 2018 9:56 pm | |
Reporter | Ovalcircle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.763 Supersized Ship Caps | ||||
Fixed in Version | 0.802 Hold Your Fire! | ||||
Summary | 0020068: Can we please get a "hold fire" command for cloaked ships? | ||||
Description | I can't deepstrike a datacenter even if I destroy every tachyon sentinel on the way there, because the Raid Starships shoot at the wormhole sentinels and everything else in range, wasting the cloak and rendering them useless for offensive cloaking strategies. | ||||
Tags | No tags attached. | ||||
related to | 0020536 | resolved | Chris_McElligottPark | Cloak ships need no attack mode |
child of | 0020157 | resolved | Chris_McElligottPark | Revised input system, and then various child issues. |
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I full-heartedly endorse this. You could do this in classic and it made so many strategies viable. Please add back! |
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I could have sworn this was in here already. Can anyone check the hotkeys in inputsettings.dat? I think we're just not exposing this to you properly yet (the selected ships panel will have some controls for things like FRD and hold fire and whatnot on it). |
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Yes, u are right. But i too cant undestand how to use it(leftCtrl) |
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Checked it Chris, don't see anything like hold fire or stand down mode from Classic. |
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Ah no, i m wrong. I cant find this buttom. |
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10-4, I guess we didn't get that to the interface at all. It's in the code. I'll add that soon. |
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Also credit la_nague. |
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Thanks! * Added the "hold fire" mode that folks have definitely been missing! Aka, "Toggle Ship Systems Enabled" ** Press the N key to enable it, by default. ** Switch the selected ships into or out of functioning. While disabled, military ships will not attack anything they see. This is very useful for ships that are cloaked that you want to keep stealthy. When disabled, engineers will not spend metal doing work, and space docks will not run, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 30, 2018 4:11 pm | Ovalcircle | New Issue | |
Aug 30, 2018 5:00 pm | ZeusAlmighty | Note Added: 0048620 | |
Aug 30, 2018 8:06 pm | Chris_McElligottPark | Note Added: 0048630 | |
Aug 30, 2018 8:15 pm | HeartHunter7 | Note Added: 0048633 | |
Aug 30, 2018 8:15 pm | RocketAssistedPuffin | Note Added: 0048634 | |
Aug 30, 2018 8:16 pm | HeartHunter7 | Note Added: 0048636 | |
Aug 30, 2018 8:16 pm | Chris_McElligottPark | Note Added: 0048637 | |
Sep 5, 2018 8:20 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 8:20 pm | Chris_McElligottPark | Status | new => assigned |
Sep 6, 2018 10:07 am | Chris_McElligottPark | Relationship added | child of 0020157 |
Oct 15, 2018 8:37 pm | Chris_McElligottPark | Note Added: 0050052 | |
Oct 15, 2018 8:38 pm | Chris_McElligottPark | Relationship added | related to 0020536 |
Oct 15, 2018 9:56 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 15, 2018 9:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 15, 2018 9:56 pm | Chris_McElligottPark | Fixed in Version | => 0.802 Hold Your Fire! |
Oct 15, 2018 9:56 pm | Chris_McElligottPark | Note Added: 0050061 |