View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020097 | AI War 2 | Bug - Gameplay | Aug 31, 2018 6:32 pm | Sep 5, 2018 2:43 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.766 Target Equilibrium | ||||
Summary | 0020097: Command station doesnot makes harvesters | ||||
Description | Bug still here. | ||||
Tags | No tags attached. | ||||
duplicate of | 0020063 | resolved | Chris_McElligottPark | Command station is not making metal. |
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0,795 bug still here. |
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^ he means 0.765 bug still here. silly numpad typos. :) |
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That's because command stations don't have metal flows for Capturing Neutrals. |
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Badger, this is true however I don't want them to capture ALL neutrals, I don't think, so I need to look into this code some more. Unless... DO we want these to capture all neutrals?? |
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What neutral do we not want them to take except golems? |
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Checked and Engineers have that metal flow purpose already...so if you autobuild Engineers, they'll go off and claim everything anyway, so I'm not sure what the point is of...the command station not being able to claim neutrals. Things like Golems that have a penalty for repairing shouldn't be automatically touched by either the Station or Engineers, of course. |
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Hmmmm... ugh. I don't like this not-automatically-taking-certain-things functionality. Which we don't have. ;) I think that would get potentially confusing. What if.. 1) Badger, for those things that have a negative side effect to capture (just golems? Also the lone spire guy?), we have it so that you have to hack those to capture them? It could be a very token amount of hacking points, say 2 or 3. But that way you have to be a little more explicit about it when capturing them. Should be something that requires the planet not be held by an enemy, I'd say (not that you have to have captured the planet. Would you be able to add that? I'll add the capture neutrals thing for command stations.. |
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Thanks! * Command stations now SHOULD automatically capture harvesters and other neutral entities without you needing to have your engineers go running around manually. Requires testing, though. |
Date Modified | Username | Field | Change |
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Aug 31, 2018 6:32 pm | HeartHunter7 | New Issue | |
Aug 31, 2018 6:32 pm | HeartHunter7 | File Added: 20180901013113_1.jpg | |
Aug 31, 2018 6:55 pm | Ovalcircle | Relationship added | duplicate of 0020063 |
Sep 5, 2018 2:34 am | HeartHunter7 | File Added: 20180905093146_1.jpg | |
Sep 5, 2018 2:34 am | HeartHunter7 | Note Added: 0048823 | |
Sep 5, 2018 12:33 pm | malkiel | Note Added: 0048851 | |
Sep 5, 2018 12:48 pm | BadgerBadger | Note Added: 0048853 | |
Sep 5, 2018 2:15 pm | Chris_McElligottPark | Note Added: 0048866 | |
Sep 5, 2018 2:16 pm | BadgerBadger | Note Added: 0048868 | |
Sep 5, 2018 2:34 pm | RocketAssistedPuffin | Note Added: 0048870 | |
Sep 5, 2018 2:39 pm | Chris_McElligottPark | Note Added: 0048873 | |
Sep 5, 2018 2:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 2:43 pm | Chris_McElligottPark | Status | new => resolved |
Sep 5, 2018 2:43 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 5, 2018 2:43 pm | Chris_McElligottPark | Fixed in Version | => 0.766 Target Equilibrium |
Sep 5, 2018 2:43 pm | Chris_McElligottPark | Note Added: 0048874 |