View Issue Details

IDProjectCategoryLast Update
0020098AI War 2Crash/ExceptionSep 1, 2018 11:11 pm
ReporterOvalcircle Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version0.764 Mercenary Surge 
Fixed in Version0.765 Game Entity Split 
Summary0020098: Nanocaust error after loss.
DescriptionThis error took a little while to show up after losing.

Look for 8/31/2018 7:08:57 PM
TagsNo tags attached.

Activities

Ovalcircle

Aug 31, 2018 7:13 pm

reporter  

ArcenDebugLog.txt (31,960 bytes)   
8/31/2018 2:26:10 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 2:26:11 PM	No resolution change was required.
8/31/2018 2:26:11 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 2:26:11 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 2:26:28 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 2:26:28 PM	Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 2:26:28 PM	19.1 seconds total load time.

SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 2:26:28 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

8/31/2018 2:27:00 PM	Successfully opened host socket
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM	Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin
8/31/2018 2:32:53 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 2:34:18 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 2:34:18 PM	No resolution change was required.
8/31/2018 2:34:18 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 2:34:18 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 2:34:35 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 2:34:35 PM	Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 2:34:35 PM	19.1 seconds total load time.

SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 2:34:35 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

8/31/2018 2:35:38 PM	Successfully opened host socket
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM	Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin
8/31/2018 2:36:34 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 2:37:08 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 2:37:09 PM	No resolution change was required.
8/31/2018 2:37:09 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 2:37:09 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 2:37:25 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 2:37:26 PM	Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 2:37:26 PM	19.2 seconds total load time.

SetDirectoriesToBeUsed (1.3s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 2:37:26 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

8/31/2018 2:37:48 PM	Successfully opened host socket
8/31/2018 2:40:34 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:19:55 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 4:19:56 PM	No resolution change was required.
8/31/2018 4:19:56 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 4:19:56 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 4:20:12 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 4:20:13 PM	Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 4:20:13 PM	19.3 seconds total load time.

SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.2s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (3.0s)
SurrogateTableTable (0.5s)
8/31/2018 4:20:13 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

8/31/2018 4:20:18 PM	Generate Map with type X and seed 546749547
8/31/2018 4:20:18 PM	World Created, Launching Server
8/31/2018 4:20:18 PM	Successfully opened host socket
8/31/2018 4:20:22 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:27 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:20:27 PM	Successfully opened host socket
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:20:32 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:20:33 PM	Generate Map with type X and seed 546749547
8/31/2018 4:20:33 PM	World Created, Launching Server
8/31/2018 4:20:33 PM	Successfully opened host socket
8/31/2018 4:20:34 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:46 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:20:46 PM	Successfully opened host socket
8/31/2018 4:27:03 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:29:31 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 4:29:32 PM	No resolution change was required.
8/31/2018 4:29:32 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 4:29:32 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 4:29:48 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 4:29:48 PM	Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 4:29:48 PM	18.8 seconds total load time.

SetDirectoriesToBeUsed (0.9s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 4:29:49 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

8/31/2018 4:29:59 PM	Successfully opened host socket
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM	Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin
8/31/2018 4:40:38 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 6:56:08 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 6:56:08 PM	No resolution change was required.
8/31/2018 6:56:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 6:56:08 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 6:56:49 PM	ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 6:56:50 PM	Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 6:56:50 PM	43.8 seconds total load time.

SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (14.0s)
ExternalIconDictionaryTable (1.3s)
ArcenUIPrefabTable (0.6s)
SpaceboxDefinitionTable (1.2s)
PlanetDefinitionTable (3.2s)
GameEntityTypeDataTable.Initialize (0.6s)
GameEntityTypeDataTable.InitVisualBits (17.0s)
SurrogateTableTable (0.6s)
8/31/2018 6:56:50 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

8/31/2018 6:56:54 PM	Generate Map with type X and seed 546749547
8/31/2018 6:56:54 PM	World Created, Launching Server
8/31/2018 6:56:54 PM	Successfully opened host socket
8/31/2018 6:56:59 PM	Generate Map with type X and seed 546749547
8/31/2018 6:56:59 PM	Generate Map Complete
8/31/2018 6:57:04 PM	Generate Map with type X and seed 546749547
8/31/2018 6:57:04 PM	Generate Map Complete
8/31/2018 6:57:07 PM	Generate Map with type X and seed 546749547
8/31/2018 6:57:07 PM	Generate Map Complete
8/31/2018 6:57:17 PM	Generate Map with type X and seed 546749547
8/31/2018 6:57:17 PM	Generate Map Complete
8/31/2018 6:57:34 PM	Generate Map with type X and seed 546749547
8/31/2018 6:57:34 PM	Generate Map Complete
8/31/2018 6:57:35 PM	Generate Map with type X and seed 546749547
8/31/2018 6:57:35 PM	Generate Map Complete
8/31/2018 7:00:30 PM	Planet Ahn add an additional 20 from controlling. fromWarpGate 5 fromCommandStation 15
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'specialFactionContext_74_AI' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'specialFactionContext_75_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'specialFactionContext_76_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'specialFactionContext_80_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'specialFactionContext_81_Instigators' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'specialFactionContext_82_Mercenary' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM	Clearing world, so killing thread 'specialFactionContext_83_Nanocaust' in state Background, WaitSleepJoin
8/31/2018 7:07:26 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 7:07:26 PM	Successfully opened host socket
8/31/2018 7:08:57 PM
Error occurred in sim planning context specialFactionContext_94_Nanocaust
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	Helper_RaidSpecificPlanet	102	354	0	0
	DoLongRangePlanning_Subclass	1366	4226	0	0
	DoLongRangePlanning	116	364	0	0
	Execute	1	57	0	0
	InnerRun	63	186	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.BadgerFactionUtilityMethods.Helper_RaidSpecificPlanet (System.Collections.Generic.List`1[T] ships, Arcen.AIW2.Core.Planet originPlanet, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Planet threatplanet, System.Boolean IgnorePathCosts, Arcen.AIW2.External.ArcenLongTermPlanningContext Context) [0x00066] in <053df2d8e35043958fb03adb0cebe117>:0 
  at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoLongRangePlanning_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermPlanningContext Context) [0x00556] in <053df2d8e35043958fb03adb0cebe117>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00074] in <053df2d8e35043958fb03adb0cebe117>:0 
  at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00001] in <053df2d8e35043958fb03adb0cebe117>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0003f] in <053df2d8e35043958fb03adb0cebe117>:0 

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <053df2d8e35043958fb03adb0cebe117>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <053df2d8e35043958fb03adb0cebe117>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 

8/31/2018 7:09:05 PM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (31,960 bytes)   

BadgerBadger

Sep 1, 2018 11:11 pm

manager   ~0048708

Should be fixed now. I hope.

Issue History

Date Modified Username Field Change
Aug 31, 2018 7:13 pm Ovalcircle New Issue
Aug 31, 2018 7:13 pm Ovalcircle File Added: ArcenDebugLog.txt
Aug 31, 2018 9:40 pm Ovalcircle Summary Nanocasut error after loss. => Nanocaust error after loss.
Sep 1, 2018 11:11 pm BadgerBadger Assigned To => BadgerBadger
Sep 1, 2018 11:11 pm BadgerBadger Status new => resolved
Sep 1, 2018 11:11 pm BadgerBadger Resolution open => fixed
Sep 1, 2018 11:11 pm BadgerBadger Fixed in Version => 0.765 Game Entity Split
Sep 1, 2018 11:11 pm BadgerBadger Note Added: 0048708