|
ArcenDebugLog.txt (31,960 bytes)
8/31/2018 2:26:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 2:26:11 PM No resolution change was required.
8/31/2018 2:26:11 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 2:26:11 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 2:26:28 PM ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 2:26:28 PM Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1 (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 2:26:28 PM 19.1 seconds total load time.
SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 2:26:28 PM
Hello Steam user 'ovalcircle'
at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0
8/31/2018 2:27:00 PM Successfully opened host socket
8/31/2018 2:32:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
8/31/2018 2:32:50 PM Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin
8/31/2018 2:32:53 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 2:34:18 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 2:34:18 PM No resolution change was required.
8/31/2018 2:34:18 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 2:34:18 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 2:34:35 PM ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 2:34:35 PM Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1 (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 2:34:35 PM 19.1 seconds total load time.
SetDirectoriesToBeUsed (1.5s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 2:34:35 PM
Hello Steam user 'ovalcircle'
at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0
8/31/2018 2:35:38 PM Successfully opened host socket
8/31/2018 2:36:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
8/31/2018 2:36:32 PM Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin
8/31/2018 2:36:34 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 2:37:08 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 2:37:09 PM No resolution change was required.
8/31/2018 2:37:09 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 2:37:09 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 2:37:25 PM ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 2:37:26 PM Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1 (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 2:37:26 PM 19.2 seconds total load time.
SetDirectoriesToBeUsed (1.3s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 2:37:26 PM
Hello Steam user 'ovalcircle'
at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0
8/31/2018 2:37:48 PM Successfully opened host socket
8/31/2018 2:40:34 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:19:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 4:19:56 PM No resolution change was required.
8/31/2018 4:19:56 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 4:19:56 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 4:20:12 PM ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 4:20:13 PM Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1 (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 4:20:13 PM 19.3 seconds total load time.
SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.2s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (3.0s)
SurrogateTableTable (0.5s)
8/31/2018 4:20:13 PM
Hello Steam user 'ovalcircle'
at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0
8/31/2018 4:20:18 PM Generate Map with type X and seed 546749547
8/31/2018 4:20:18 PM World Created, Launching Server
8/31/2018 4:20:18 PM Successfully opened host socket
8/31/2018 4:20:22 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:27 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:20:27 PM Successfully opened host socket
8/31/2018 4:20:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:20:32 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:20:33 PM Generate Map with type X and seed 546749547
8/31/2018 4:20:33 PM World Created, Launching Server
8/31/2018 4:20:33 PM Successfully opened host socket
8/31/2018 4:20:34 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:20:46 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:20:46 PM Successfully opened host socket
8/31/2018 4:27:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 4:29:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 4:29:32 PM No resolution change was required.
8/31/2018 4:29:32 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 4:29:32 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 4:29:48 PM ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 4:29:48 PM Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1 (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 4:29:48 PM 18.8 seconds total load time.
SetDirectoriesToBeUsed (0.9s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.7s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.8s)
SurrogateTableTable (0.5s)
8/31/2018 4:29:49 PM
Hello Steam user 'ovalcircle'
at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0
8/31/2018 4:29:59 PM Successfully opened host socket
8/31/2018 4:40:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'specialFactionContext_3_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'specialFactionContext_4_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'specialFactionContext_8_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'specialFactionContext_9_Instigators' in state Background, WaitSleepJoin
8/31/2018 4:40:35 PM Clearing world, so killing thread 'specialFactionContext_10_Mercenary' in state Background, WaitSleepJoin
8/31/2018 4:40:38 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 6:56:08 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/31/2018 6:56:08 PM No resolution change was required.
8/31/2018 6:56:08 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/31/2018 6:56:08 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
8/31/2018 6:56:49 PM ArcenAssetBundleCache.InstantiatedObjects: 622
8/31/2018 6:56:50 PM Game Version: 0.764
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1 (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/31/2018 6:56:50 PM 43.8 seconds total load time.
SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (14.0s)
ExternalIconDictionaryTable (1.3s)
ArcenUIPrefabTable (0.6s)
SpaceboxDefinitionTable (1.2s)
PlanetDefinitionTable (3.2s)
GameEntityTypeDataTable.Initialize (0.6s)
GameEntityTypeDataTable.InitVisualBits (17.0s)
SurrogateTableTable (0.6s)
8/31/2018 6:56:50 PM
Hello Steam user 'ovalcircle'
at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0
8/31/2018 6:56:54 PM Generate Map with type X and seed 546749547
8/31/2018 6:56:54 PM World Created, Launching Server
8/31/2018 6:56:54 PM Successfully opened host socket
8/31/2018 6:56:59 PM Generate Map with type X and seed 546749547
8/31/2018 6:56:59 PM Generate Map Complete
8/31/2018 6:57:04 PM Generate Map with type X and seed 546749547
8/31/2018 6:57:04 PM Generate Map Complete
8/31/2018 6:57:07 PM Generate Map with type X and seed 546749547
8/31/2018 6:57:07 PM Generate Map Complete
8/31/2018 6:57:17 PM Generate Map with type X and seed 546749547
8/31/2018 6:57:17 PM Generate Map Complete
8/31/2018 6:57:34 PM Generate Map with type X and seed 546749547
8/31/2018 6:57:34 PM Generate Map Complete
8/31/2018 6:57:35 PM Generate Map with type X and seed 546749547
8/31/2018 6:57:35 PM Generate Map Complete
8/31/2018 7:00:30 PM Planet Ahn add an additional 20 from controlling. fromWarpGate 5 fromCommandStation 15
8/31/2018 7:07:18 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'specialFactionContext_74_AI' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'specialFactionContext_75_AISpecialForces' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'specialFactionContext_76_HunterFleet' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'specialFactionContext_80_AntagonizedDysonSphere' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'specialFactionContext_81_Instigators' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'specialFactionContext_82_Mercenary' in state Background, WaitSleepJoin
8/31/2018 7:07:18 PM Clearing world, so killing thread 'specialFactionContext_83_Nanocaust' in state Background, WaitSleepJoin
8/31/2018 7:07:26 PM PLAYER DISCONNECTED 0.0.0.0=>0
8/31/2018 7:07:26 PM Successfully opened host socket
8/31/2018 7:08:57 PM
Error occurred in sim planning context specialFactionContext_94_Nanocaust
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
Helper_RaidSpecificPlanet 102 354 0 0
DoLongRangePlanning_Subclass 1366 4226 0 0
DoLongRangePlanning 116 364 0 0
Execute 1 57 0 0
InnerRun 63 186 0 0
===RAW STACK TRACE===
at Arcen.AIW2.External.BadgerFactionUtilityMethods.Helper_RaidSpecificPlanet (System.Collections.Generic.List`1[T] ships, Arcen.AIW2.Core.Planet originPlanet, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Planet threatplanet, System.Boolean IgnorePathCosts, Arcen.AIW2.External.ArcenLongTermPlanningContext Context) [0x00066] in <053df2d8e35043958fb03adb0cebe117>:0
at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoLongRangePlanning_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermPlanningContext Context) [0x00556] in <053df2d8e35043958fb03adb0cebe117>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00074] in <053df2d8e35043958fb03adb0cebe117>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00001] in <053df2d8e35043958fb03adb0cebe117>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0003f] in <053df2d8e35043958fb03adb0cebe117>:0
at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <2edb364d49bc4539b6ed963902c45b19>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <053df2d8e35043958fb03adb0cebe117>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <053df2d8e35043958fb03adb0cebe117>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0
8/31/2018 7:09:05 PM PLAYER DISCONNECTED 0.0.0.0=>0
|