View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020100 | AI War 2 | Gameplay Issue | Aug 31, 2018 11:28 pm | Sep 3, 2018 11:55 am | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.765 Game Entity Split | ||||
Fixed in Version | 0.765 Game Entity Split | ||||
Summary | 0020100: Poor Mapgen Special Entity Placemetn | ||||
Description | Hey Chris, Your algorithm for placing Special Entites (dyson spheres, etc) on the map has some issues. I started a 5 dyson sphere game and 2 of them are on the same planet. I think your algorithm needs to adjust the potentialPlanets based on where other Special Entities are seeded. Check out what I did in Mapgen.cs::DetermineAIHomeworlds, where I recalculated the list of available planets as more ai homeworlds were placed. Here's a save game illustrating the point. This was literally the first map I tried though, so you can probably reproduce it for yourself easily enough | ||||
Tags | No tags attached. | ||||
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I'm having trouble uploading save games for no obvious reason. My game was seed 915871484 with map type Clusters --> medium |
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Oops, thanks! * Fixed a bug in the most recent version of the game where the map gen special seeding logic was even _worse_ than before, because we forgot one line of code. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 31, 2018 11:28 pm | BadgerBadger | New Issue | |
Aug 31, 2018 11:28 pm | BadgerBadger | Status | new => assigned |
Aug 31, 2018 11:28 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Aug 31, 2018 11:30 pm | BadgerBadger | Note Added: 0048685 | |
Sep 3, 2018 11:55 am | Chris_McElligottPark | Status | assigned => resolved |
Sep 3, 2018 11:55 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 3, 2018 11:55 am | Chris_McElligottPark | Fixed in Version | => 0.765 Game Entity Split |
Sep 3, 2018 11:55 am | Chris_McElligottPark | Note Added: 0048772 |