View Issue Details

IDProjectCategoryLast Update
0020105AI War 2SuggestionSep 3, 2018 8:42 pm
ReporterOvalcircle Assigned ToRocketAssistedPuffin  
Status resolvedResolutionfixed 
Product Version0.764 Mercenary Surge 
Fixed in Version0.765 Game Entity Split 
Summary0020105: FRD causes the AI overlord to be priority number one and ships ignore everything else. Please change this.
DescriptionI know this might sound a little counter-intuitive, but can the Overlord Phase one be lower on the FRD Target list? Everything else just starts shooting at my ships and I have to manually queue up orders to destroy the turrets/shields/ships that the Overlord spawns. The Overlord Phase one doesn't attack, so I don't think this would be a problem. The Phase Two targeting can stay, whatever that is.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Sep 1, 2018 4:25 pm

reporter   ~0048697

I don't know if this works, but I gave it the same line that prevents normal AI command stations from being autotargeted, ever. I think that's the line anyway.

Just...replace the AIStructures file with this one. Back up the original, though it's a minor change.

It just adds:

target_type_for_player="AutotargetIfTakingPlanet"

to phase one.

Lemme know if it works.
AIOverlordPhase1.zip (3,371 bytes)

Ovalcircle

Sep 1, 2018 4:50 pm

reporter   ~0048698

Works perfect. The ships go for everything else, which means no more manual targeting for me.

Ovalcircle

Sep 1, 2018 4:51 pm

reporter   ~0048699

Except for the Overlord, of course.

RocketAssistedPuffin

Sep 1, 2018 4:58 pm

reporter   ~0048700

Then I suppose this is something that should go in the main game, for the reasons you said.

HeartHunter7

Sep 1, 2018 6:24 pm

reporter   ~0048701

+Oval, i see same thing. Anyway, i think, that we can change focus in the C:\Program Files (x86)\Steam\steamapps\common\AI War 2\GameData\Configuration\Balance_PriorityAsTarget

Ovalcircle

Sep 1, 2018 7:18 pm

reporter   ~0048702

You know what Hearthunter7? I didn't even think about doing that. I just had an idea. I made a new priority target (as seen in screenshot) and then attached it to the Overlord Phase One. That way FRD still works, but it makes the ships target everything else first.

Also Puffin, due to the new targeting thing, I took out your line from above. I do appreciate your help.
AI War 2 New Target Priority.PNG (135,694 bytes)   
AI War 2 New Target Priority.PNG (135,694 bytes)   

HeartHunter7

Sep 1, 2018 8:12 pm

reporter   ~0048704

Good job man : D
And my version. Human ships is doing full focus priority.
A small ships
Starships
Towers
Shield gens
other buldings
focus.png (104,126 bytes)   
focus.png (104,126 bytes)   
CMP_PriorityAsTarget.xml (1,178 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>
  <priority name="IgnoreMe" importance_metric="-1" />
	<priority name="NormalFleetship" importance_metric="1800" />
  <priority name="NormalTurret" importance_metric="160" />
  <priority name="NormalStarship" importance_metric="1000" />
  <priority name="BigTurret" importance_metric="190" />
  <priority name="MinorResourceGeneration" importance_metric="1" />
  <priority name="NormalGuardPost" importance_metric="170" />
  <priority name="MidNasty" importance_metric="180" />
  <priority name="ShieldGenerator" importance_metric="150" />
  <priority name="BigThreateningWeapon" importance_metric="200" />
  <priority name="MajorPlanetLevelObjective" importance_metric="1" />
  <priority name="IrreplaceableMisc" importance_metric="1" />
  <priority name="IrreplaceableResourceGeneration" importance_metric="1" />
  <priority name="IrreplaceableAIPIncreaser" importance_metric="1" />
  <priority name="IrreplaceableBigAsTheyCome" importance_metric="1" />
  <priority name="MajorFullGameObjective_SlightlyLower" importance_metric="1" />
  <priority name="MajorFullGameObjective" importance_metric="1" />
</root>
CMP_PriorityAsTarget.xml (1,178 bytes)   

HeartHunter7

Sep 2, 2018 5:38 am

reporter   ~0048718

AI units ignoring command stations, so my version not good.

HeartHunter7

Sep 2, 2018 4:24 pm

reporter   ~0048735

Thats working a lot of better. Units killing command station and do not touch Overlord phase 1,2. Other priorities work.
CMP_PriorityAsTarget-2.xml (1,198 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>
  <priority name="IgnoreMe" importance_metric="-1" />
	<priority name="NormalFleetship" importance_metric="3000" />
  <priority name="NormalTurret" importance_metric="160" />
  <priority name="NormalStarship" importance_metric="2000" />
  <priority name="BigTurret" importance_metric="190" />
  <priority name="MinorResourceGeneration" importance_metric="120" />
  <priority name="NormalGuardPost" importance_metric="160" />
  <priority name="MidNasty" importance_metric="180" />
  <priority name="ShieldGenerator" importance_metric="150" />
  <priority name="BigThreateningWeapon" importance_metric="210" />
  <priority name="MajorPlanetLevelObjective" importance_metric="4000" />
  <priority name="IrreplaceableMisc" importance_metric="2500" />
  <priority name="IrreplaceableResourceGeneration" importance_metric="3000" />
  <priority name="IrreplaceableAIPIncreaser" importance_metric="3000" />
  <priority name="IrreplaceableBigAsTheyCome" importance_metric="4000" />
  <priority name="MajorFullGameObjective_SlightlyLower" importance_metric="6000" />
  <priority name="MajorFullGameObjective" importance_metric="1" />
</root>
CMP_PriorityAsTarget-2.xml (1,198 bytes)   

HeartHunter7

Sep 2, 2018 5:33 pm

reporter   ~0048737

For refresh focusfire(if AI ships died, and units focus towers), just move them on 1 pixel.

RocketAssistedPuffin

Sep 3, 2018 8:42 pm

reporter   ~0048812

Fixed!

*AI Overlord Phase 1 now requires manual targeting to attack - this avoids ships attacking it above hostiles that actually fight back.

Issue History

Date Modified Username Field Change
Sep 1, 2018 3:57 pm Ovalcircle New Issue
Sep 1, 2018 4:25 pm RocketAssistedPuffin File Added: AIOverlordPhase1.zip
Sep 1, 2018 4:25 pm RocketAssistedPuffin Note Added: 0048697
Sep 1, 2018 4:50 pm Ovalcircle Note Added: 0048698
Sep 1, 2018 4:51 pm Ovalcircle Note Added: 0048699
Sep 1, 2018 4:51 pm Ovalcircle Description Updated
Sep 1, 2018 4:58 pm RocketAssistedPuffin Note Added: 0048700
Sep 1, 2018 6:24 pm HeartHunter7 Note Added: 0048701
Sep 1, 2018 7:18 pm Ovalcircle File Added: AI War 2 New Target Priority.PNG
Sep 1, 2018 7:18 pm Ovalcircle File Added: AI War 2 New Target Priority 2.PNG
Sep 1, 2018 7:18 pm Ovalcircle Note Added: 0048702
Sep 1, 2018 8:12 pm HeartHunter7 File Added: focus.png
Sep 1, 2018 8:12 pm HeartHunter7 File Added: CMP_PriorityAsTarget.xml
Sep 1, 2018 8:12 pm HeartHunter7 Note Added: 0048704
Sep 2, 2018 5:38 am HeartHunter7 Note Added: 0048718
Sep 2, 2018 4:24 pm HeartHunter7 File Added: CMP_PriorityAsTarget-2.xml
Sep 2, 2018 4:24 pm HeartHunter7 Note Added: 0048735
Sep 2, 2018 5:33 pm HeartHunter7 Note Added: 0048737
Sep 3, 2018 8:30 pm RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Sep 3, 2018 8:30 pm RocketAssistedPuffin Status new => assigned
Sep 3, 2018 8:42 pm RocketAssistedPuffin Status assigned => resolved
Sep 3, 2018 8:42 pm RocketAssistedPuffin Resolution open => fixed
Sep 3, 2018 8:42 pm RocketAssistedPuffin Fixed in Version => 0.765 Game Entity Split
Sep 3, 2018 8:42 pm RocketAssistedPuffin Note Added: 0048812