View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020105 | AI War 2 | Suggestion | Sep 1, 2018 3:57 pm | Sep 3, 2018 8:42 pm | |
Reporter | Ovalcircle | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.765 Game Entity Split | ||||
Summary | 0020105: FRD causes the AI overlord to be priority number one and ships ignore everything else. Please change this. | ||||
Description | I know this might sound a little counter-intuitive, but can the Overlord Phase one be lower on the FRD Target list? Everything else just starts shooting at my ships and I have to manually queue up orders to destroy the turrets/shields/ships that the Overlord spawns. The Overlord Phase one doesn't attack, so I don't think this would be a problem. The Phase Two targeting can stay, whatever that is. | ||||
Tags | No tags attached. | ||||
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I don't know if this works, but I gave it the same line that prevents normal AI command stations from being autotargeted, ever. I think that's the line anyway. Just...replace the AIStructures file with this one. Back up the original, though it's a minor change. It just adds: target_type_for_player="AutotargetIfTakingPlanet" to phase one. Lemme know if it works. |
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Works perfect. The ships go for everything else, which means no more manual targeting for me. |
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Except for the Overlord, of course. |
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Then I suppose this is something that should go in the main game, for the reasons you said. |
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+Oval, i see same thing. Anyway, i think, that we can change focus in the C:\Program Files (x86)\Steam\steamapps\common\AI War 2\GameData\Configuration\Balance_PriorityAsTarget |
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You know what Hearthunter7? I didn't even think about doing that. I just had an idea. I made a new priority target (as seen in screenshot) and then attached it to the Overlord Phase One. That way FRD still works, but it makes the ships target everything else first. Also Puffin, due to the new targeting thing, I took out your line from above. I do appreciate your help. |
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Good job man : D And my version. Human ships is doing full focus priority. A small ships Starships Towers Shield gens other buldings CMP_PriorityAsTarget.xml (1,178 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <priority name="IgnoreMe" importance_metric="-1" /> <priority name="NormalFleetship" importance_metric="1800" /> <priority name="NormalTurret" importance_metric="160" /> <priority name="NormalStarship" importance_metric="1000" /> <priority name="BigTurret" importance_metric="190" /> <priority name="MinorResourceGeneration" importance_metric="1" /> <priority name="NormalGuardPost" importance_metric="170" /> <priority name="MidNasty" importance_metric="180" /> <priority name="ShieldGenerator" importance_metric="150" /> <priority name="BigThreateningWeapon" importance_metric="200" /> <priority name="MajorPlanetLevelObjective" importance_metric="1" /> <priority name="IrreplaceableMisc" importance_metric="1" /> <priority name="IrreplaceableResourceGeneration" importance_metric="1" /> <priority name="IrreplaceableAIPIncreaser" importance_metric="1" /> <priority name="IrreplaceableBigAsTheyCome" importance_metric="1" /> <priority name="MajorFullGameObjective_SlightlyLower" importance_metric="1" /> <priority name="MajorFullGameObjective" importance_metric="1" /> </root> |
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AI units ignoring command stations, so my version not good. |
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Thats working a lot of better. Units killing command station and do not touch Overlord phase 1,2. Other priorities work. CMP_PriorityAsTarget-2.xml (1,198 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <priority name="IgnoreMe" importance_metric="-1" /> <priority name="NormalFleetship" importance_metric="3000" /> <priority name="NormalTurret" importance_metric="160" /> <priority name="NormalStarship" importance_metric="2000" /> <priority name="BigTurret" importance_metric="190" /> <priority name="MinorResourceGeneration" importance_metric="120" /> <priority name="NormalGuardPost" importance_metric="160" /> <priority name="MidNasty" importance_metric="180" /> <priority name="ShieldGenerator" importance_metric="150" /> <priority name="BigThreateningWeapon" importance_metric="210" /> <priority name="MajorPlanetLevelObjective" importance_metric="4000" /> <priority name="IrreplaceableMisc" importance_metric="2500" /> <priority name="IrreplaceableResourceGeneration" importance_metric="3000" /> <priority name="IrreplaceableAIPIncreaser" importance_metric="3000" /> <priority name="IrreplaceableBigAsTheyCome" importance_metric="4000" /> <priority name="MajorFullGameObjective_SlightlyLower" importance_metric="6000" /> <priority name="MajorFullGameObjective" importance_metric="1" /> </root> |
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For refresh focusfire(if AI ships died, and units focus towers), just move them on 1 pixel. |
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Fixed! *AI Overlord Phase 1 now requires manual targeting to attack - this avoids ships attacking it above hostiles that actually fight back. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 1, 2018 3:57 pm | Ovalcircle | New Issue | |
Sep 1, 2018 4:25 pm | RocketAssistedPuffin | File Added: AIOverlordPhase1.zip | |
Sep 1, 2018 4:25 pm | RocketAssistedPuffin | Note Added: 0048697 | |
Sep 1, 2018 4:50 pm | Ovalcircle | Note Added: 0048698 | |
Sep 1, 2018 4:51 pm | Ovalcircle | Note Added: 0048699 | |
Sep 1, 2018 4:51 pm | Ovalcircle | Description Updated | |
Sep 1, 2018 4:58 pm | RocketAssistedPuffin | Note Added: 0048700 | |
Sep 1, 2018 6:24 pm | HeartHunter7 | Note Added: 0048701 | |
Sep 1, 2018 7:18 pm | Ovalcircle | File Added: AI War 2 New Target Priority.PNG | |
Sep 1, 2018 7:18 pm | Ovalcircle | File Added: AI War 2 New Target Priority 2.PNG | |
Sep 1, 2018 7:18 pm | Ovalcircle | Note Added: 0048702 | |
Sep 1, 2018 8:12 pm | HeartHunter7 | File Added: focus.png | |
Sep 1, 2018 8:12 pm | HeartHunter7 | File Added: CMP_PriorityAsTarget.xml | |
Sep 1, 2018 8:12 pm | HeartHunter7 | Note Added: 0048704 | |
Sep 2, 2018 5:38 am | HeartHunter7 | Note Added: 0048718 | |
Sep 2, 2018 4:24 pm | HeartHunter7 | File Added: CMP_PriorityAsTarget-2.xml | |
Sep 2, 2018 4:24 pm | HeartHunter7 | Note Added: 0048735 | |
Sep 2, 2018 5:33 pm | HeartHunter7 | Note Added: 0048737 | |
Sep 3, 2018 8:30 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Sep 3, 2018 8:30 pm | RocketAssistedPuffin | Status | new => assigned |
Sep 3, 2018 8:42 pm | RocketAssistedPuffin | Status | assigned => resolved |
Sep 3, 2018 8:42 pm | RocketAssistedPuffin | Resolution | open => fixed |
Sep 3, 2018 8:42 pm | RocketAssistedPuffin | Fixed in Version | => 0.765 Game Entity Split |
Sep 3, 2018 8:42 pm | RocketAssistedPuffin | Note Added: 0048812 |