View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020109 | AI War 2 | Suggestion | Sep 2, 2018 5:47 am | Sep 24, 2018 9:13 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.774 Five Thousand Days | ||||
Summary | 0020109: Notification about wave | ||||
Description | How works sentinel waves. AI - "If one of the Human planets near with any my planet, lets kill him with wave+notification". I m always abuse this logic, and killing AI command station, when timer left 10-40 seconds. Its mean, that i cancel almost all waves in game. But if, i will kill all AI command stations near with my planets and dont make Human station near with AI planet. AI will send waves from far planets without notification. Thats sad, why without notification? Suggestion. Make notification for sentinel waves from far away planets, if Human killed all neighbors AI command stations. | ||||
Tags | No tags attached. | ||||
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I set marauders up to same diff as AI then wipe out everything but the AI command station. then marauders come kill station (no AIP for me unless I later take planet) PLUS I get notified of waves against the marauders. Not that I do anything but sip my beverage and laugh at the poor fools.... In the first game Logistics command stations had advanced warp sensors.. perhaps request it as a feature for them to detect waves against any planet adjacent to them as well? |
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In testing Marauders/Resistance in hunting down the Nanocaust issue, waves had notifications, even if it was on a far away planet due to no warp gates adjacent to me. I believe this is now fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 2, 2018 5:47 am | HeartHunter7 | New Issue | |
Sep 2, 2018 6:24 am | malkiel | Note Added: 0048720 | |
Sep 5, 2018 4:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 4:38 pm | Chris_McElligottPark | Status | new => assigned |
Sep 24, 2018 9:13 pm | RocketAssistedPuffin | Status | assigned => resolved |
Sep 24, 2018 9:13 pm | RocketAssistedPuffin | Resolution | open => fixed |
Sep 24, 2018 9:13 pm | RocketAssistedPuffin | Fixed in Version | => 0.774 Five Thousand Days |
Sep 24, 2018 9:13 pm | RocketAssistedPuffin | Note Added: 0049437 |